using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class CaptureBuilding : IActivity { Actor target; public CaptureBuilding(Actor target) { this.target = target; } public IActivity NextActivity { get; set; } public IActivity Tick(Actor self) { if (target == null || target.IsDead) return NextActivity; // todo: don't waste engineers on things that have been captured // between order issue time and the time we hit the building. target.Health -= EngineerCapture.EngineerDamage; if (target.Health <= 0) { target.Owner = self.Owner; target.Health = EngineerCapture.EngineerDamage; } // the engineer is sacrificed. Game.world.AddFrameEndTask(w => w.Remove(self)); return NextActivity; } public void Cancel(Actor self) { target = null; NextActivity = null; } } }