#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; namespace OpenRA.Graphics { public class RenderableComparer : IComparer { WorldRenderer wr; public RenderableComparer(WorldRenderer wr) { this.wr = wr; } public int Compare(IRenderable x, IRenderable y) { var xOrder = wr.ScreenZPosition(x.Pos, x.ZOffset); var yOrder = wr.ScreenZPosition(y.Pos, y.ZOffset); return xOrder.CompareTo(yOrder); } } public interface IRenderable { WPos Pos { get; } float Scale { get; } PaletteReference Palette { get; } int ZOffset { get; } IRenderable WithScale(float newScale); IRenderable WithPalette(PaletteReference newPalette); IRenderable WithZOffset(int newOffset); IRenderable OffsetBy(WVec offset); void BeforeRender(WorldRenderer wr); void Render(WorldRenderer wr); void RenderDebugGeometry(WorldRenderer wr); } public struct SpriteRenderable : IRenderable { public static readonly IEnumerable None = new IRenderable[0].AsEnumerable(); readonly Sprite sprite; readonly WPos pos; readonly WVec offset; readonly int zOffset; readonly PaletteReference palette; readonly float scale; public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale) { this.sprite = sprite; this.pos = pos; this.offset = offset; this.zOffset = zOffset; this.palette = palette; this.scale = scale; } public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale) : this(sprite, pos, WVec.Zero, zOffset, palette, scale) { } // Provided for legacy support only - Don't use for new things! public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z) : this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { } public WPos Pos { get { return pos + offset; } } public WVec Offset { get { return offset; } } public float Scale { get { return scale; } } public PaletteReference Palette { get { return palette; } } public int ZOffset { get { return zOffset; } } public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale); } public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale); } public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale); } public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale); } float2 ScreenPosition(WorldRenderer wr) { return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f*scale*sprite.size).ToInt2(); } public void BeforeRender(WorldRenderer wr) {} public void Render(WorldRenderer wr) { sprite.DrawAt(ScreenPosition(wr), palette, scale); } public void RenderDebugGeometry(WorldRenderer wr) { var offset = ScreenPosition(wr) + sprite.offset; Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.size, Color.Red); } } }