Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true GameOverDelay: 3000 Shroud: FogCheckboxVisible: False FogCheckboxLocked: True FogCheckboxEnabled: True ExploredMapCheckboxVisible: False ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: False PlayerResources: DefaultCashDropdownVisible: False DefaultCashDropdownLocked: True LobbyPrerequisiteCheckbox@AUTOCONCRETE: Enabled: False Locked: True Visible: False DeveloperMode: CheckboxVisible: False ModularBot@CampaignAI: Name: Campaign Player AI Type: campaign World: -CrateSpawner: -SpawnStartingUnits: -MapStartingLocations: ObjectivesPanel: PanelName: MISSION_OBJECTIVES ActorSpawnManager: Minimum: 0 Maximum: 1 MapCreeps: CheckboxVisible: False CheckboxLocked: True CheckboxEnabled: True MapBuildRadius: AllyBuildRadiusCheckboxVisible: False AllyBuildRadiusCheckboxLocked: True AllyBuildRadiusCheckboxEnabled: False BuildRadiusCheckboxVisible: False BuildRadiusCheckboxLocked: True BuildRadiusCheckboxEnabled: True MapOptions: ShortGameCheckboxVisible: False ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False TechLevelDropdownVisible: False TechLevelDropdownLocked: True TimeLimitManager: TimeLimitDropdownVisible: False ^AutoTargetGroundAssaultMove: GrantConditionOnBotOwner@BOTOWNER: Bots: campaign ^AutoTargetAllAssaultMove: GrantConditionOnBotOwner@BOTOWNER: Bots: campaign sandworm: Sandworm: ChanceToDisappear: 40 harvester: -MustBeDestroyed: