namespace OpenRa.Game { class Player { public int Palette; public string PlayerName; public TechTree.TechTree TechTree = new OpenRa.TechTree.TechTree(); public Player( int palette, string playerName, OpenRa.TechTree.Race race ) { this.Palette = palette; this.PlayerName = playerName; TechTree.CurrentRace = race; } public float GetSiloFullness() { return 0.5f; /* todo: work this out the same way as RA */ } } }