#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { class CrateInfo : ITraitInfo, IPositionableInfo, Requires { [Desc("Length of time (in seconds) until the crate gets removed automatically. " + "A value of zero disables auto-removal.")] public readonly int Lifetime = 0; [Desc("Allowed to land on.")] public readonly HashSet TerrainTypes = new HashSet(); [Desc("Define actors that can collect crates by setting this into the Crushes field from the Mobile trait.")] public readonly string CrushClass = "crate"; public object Create(ActorInitializer init) { return new Crate(init, this); } public IReadOnlyDictionary OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any) { var occupied = new Dictionary() { { location, SubCell.FullCell } }; return new ReadOnlyDictionary(occupied); } bool IOccupySpaceInfo.SharesCell { get { return false; } } public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { return GetAvailableSubCell(world, cell, ignoreActor, checkTransientActors) != SubCell.Invalid; } public bool CanExistInCell(World world, CPos cell) { if (!world.Map.Contains(cell)) return false; var type = world.Map.GetTerrainInfo(cell).Type; if (!TerrainTypes.Contains(type)) return false; return true; } public SubCell GetAvailableSubCell(World world, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { if (!CanExistInCell(world, cell)) return SubCell.Invalid; if (world.WorldActor.Trait().GetBuildingAt(cell) != null) return SubCell.Invalid; if (!checkTransientActors) return SubCell.FullCell; return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor) ? SubCell.FullCell : SubCell.Invalid; } } class Crate : ITick, IPositionable, ICrushable, ISync, INotifyParachute, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyCrushed { readonly Actor self; readonly CrateInfo info; bool collected; [Sync] int ticks; [Sync] public CPos Location; public Crate(ActorInitializer init, CrateInfo info) { self = init.Self; this.info = info; if (init.Contains()) SetPosition(self, init.Get()); } void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet crushClasses) { } void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet crushClasses) { // Crate can only be crushed if it is not in the air. if (!self.IsAtGroundLevel() || !crushClasses.Contains(info.CrushClass)) return; OnCrushInner(crusher); } void INotifyParachute.OnParachute(Actor self) { } void INotifyParachute.OnLanded(Actor self, Actor ignore) { // Check whether the crate landed on anything var landedOn = self.World.ActorMap.GetActorsAt(self.Location) .Where(a => a != self); if (!landedOn.Any()) return; var collector = landedOn.FirstOrDefault(a => { // Mobile is (currently) the only trait that supports crushing var mi = a.Info.TraitInfoOrDefault(); if (mi == null) return false; // Make sure that the actor can collect this crate type // Crate can only be crushed if it is not in the air. return self.IsAtGroundLevel() && mi.LocomotorInfo.Crushes.Contains(info.CrushClass); }); // Destroy the crate if none of the units in the cell are valid collectors if (collector != null) OnCrushInner(collector); else self.Dispose(); } void OnCrushInner(Actor crusher) { if (collected) return; var crateActions = self.TraitsImplementing(); self.Dispose(); collected = true; if (crateActions.Any()) { var shares = crateActions.Select(a => Pair.New(a, a.GetSelectionSharesOuter(crusher))); var totalShares = shares.Sum(a => a.Second); var n = self.World.SharedRandom.Next(totalShares); foreach (var s in shares) { if (n < s.Second) { s.First.Activate(crusher); return; } n -= s.Second; } } } void ITick.Tick(Actor self) { if (info.Lifetime != 0 && self.IsInWorld && ++ticks >= info.Lifetime * 25) self.Dispose(); } public CPos TopLeft { get { return Location; } } public Pair[] OccupiedCells() { return new[] { Pair.New(Location, SubCell.FullCell) }; } public WPos CenterPosition { get; private set; } // Sets the location (Location) and visual position (CenterPosition) public void SetPosition(Actor self, WPos pos) { var cell = self.World.Map.CellContaining(pos); SetLocation(self, cell); SetVisualPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos))); } // Sets the location (Location) and visual position (CenterPosition) public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetLocation(self, cell, subCell); SetVisualPosition(self, self.World.Map.CenterOfCell(cell)); } // Sets only the visual position (CenterPosition) public void SetVisualPosition(Actor self, WPos pos) { CenterPosition = pos; self.World.UpdateMaps(self, this); } // Sets only the location (Location) void SetLocation(Actor self, CPos cell, SubCell subCell = SubCell.Any) { self.World.ActorMap.RemoveInfluence(self, this); Location = cell; self.World.ActorMap.AddInfluence(self, this); } public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Lifetime * 25; } public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; } public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true) { return info.GetAvailableSubCell(self.World, cell, ignoreActor, checkTransientActors); } public bool CanExistInCell(CPos cell) { return info.CanExistInCell(self.World, cell); } public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true) { return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid; } bool ICrushable.CrushableBy(Actor self, Actor crusher, HashSet crushClasses) { // Crate can only be crushed if it is not in the air. return self.IsAtGroundLevel() && crushClasses.Contains(info.CrushClass); } void INotifyAddedToWorld.AddedToWorld(Actor self) { self.World.AddToMaps(self, this); var cs = self.World.WorldActor.TraitOrDefault(); if (cs != null) cs.IncrementCrates(); } void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { self.World.RemoveFromMaps(self, this); var cs = self.World.WorldActor.TraitOrDefault(); if (cs != null) cs.DecrementCrates(); } } }