#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Runtime.InteropServices; namespace OpenRA.Graphics { public interface IPalette { uint this[int index] { get; } void CopyToArray(Array destination, int destinationOffset); } public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); } public static class Palette { public const int Size = 256; public static Color GetColor(this IPalette palette, int index) { return Color.FromArgb((int)palette[index]); } public static ColorPalette AsSystemPalette(this IPalette palette) { ColorPalette pal; using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed)) pal = b.Palette; for (var i = 0; i < Size; i++) pal.Entries[i] = palette.GetColor(i); // hack around a mono bug -- the palette flags get set wrong. if (Platform.CurrentPlatform != PlatformType.Windows) typeof(ColorPalette).GetField("flags", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(pal, 1); return pal; } public static Bitmap AsBitmap(this IPalette palette) { var b = new Bitmap(Size, 1, PixelFormat.Format32bppArgb); var data = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); var temp = new uint[Palette.Size]; palette.CopyToArray(temp, 0); Marshal.Copy((int[])(object)temp, 0, data.Scan0, Size); b.UnlockBits(data); return b; } public static IPalette AsReadOnly(this IPalette palette) { if (palette is ImmutablePalette) return palette; return new ReadOnlyPalette(palette); } class ReadOnlyPalette : IPalette { IPalette palette; public ReadOnlyPalette(IPalette palette) { this.palette = palette; } public uint this[int index] { get { return palette[index]; } } public void CopyToArray(Array destination, int destinationOffset) { palette.CopyToArray(destination, destinationOffset); } } } public class ImmutablePalette : IPalette { readonly uint[] colors = new uint[Palette.Size]; public uint this[int index] { get { return colors[index]; } } public void CopyToArray(Array destination, int destinationOffset) { Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4); } public ImmutablePalette(string filename, int[] remap) { using (var s = File.OpenRead(filename)) LoadFromStream(s, remap); } public ImmutablePalette(Stream s, int[] remapShadow) { LoadFromStream(s, remapShadow); } void LoadFromStream(Stream s, int[] remapShadow) { using (var reader = new BinaryReader(s)) for (var i = 0; i < Palette.Size; i++) { var r = (byte)(reader.ReadByte() << 2); var g = (byte)(reader.ReadByte() << 2); var b = (byte)(reader.ReadByte() << 2); colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b); } colors[0] = 0; // Convert black background to transparency. foreach (var i in remapShadow) colors[i] = 140u << 24; } public ImmutablePalette(IPalette p, IPaletteRemap r) : this(p) { for (var i = 0; i < Palette.Size; i++) colors[i] = (uint)r.GetRemappedColor(this.GetColor(i), i).ToArgb(); } public ImmutablePalette(IPalette p) { for (int i = 0; i < Palette.Size; i++) colors[i] = p[i]; } public ImmutablePalette(IEnumerable sourceColors) { var i = 0; foreach (var sourceColor in sourceColors) colors[i++] = sourceColor; } } public class MutablePalette : IPalette { readonly uint[] colors = new uint[Palette.Size]; public uint this[int index] { get { return colors[index]; } set { colors[index] = value; } } public void CopyToArray(Array destination, int destinationOffset) { Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4); } public MutablePalette(IPalette p) { SetFromPalette(p); } public void SetColor(int index, Color color) { colors[index] = (uint)color.ToArgb(); } public void SetFromPalette(IPalette p) { p.CopyToArray(colors, 0); } public void ApplyRemap(IPaletteRemap r) { for (var i = 0; i < Palette.Size; i++) colors[i] = (uint)r.GetRemappedColor(this.GetColor(i), i).ToArgb(); } } }