#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Orders; using OpenRA.Traits; using OpenRA.FileFormats; namespace OpenRA.Widgets { [Flags] public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 } class ViewportScrollControllerWidget : Widget { public ViewportScrollControllerWidget() : base() {} protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {} public override void DrawInner( World world ) {} ScrollDirection Scroll; public override bool HandleInputInner(MouseInput mi) { if (mi.Event == MouseInputEvent.Move && (mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right))) { Game.viewport.Scroll(Widget.LastMousePos - mi.Location); return true; } return false; } public override string GetCursor(int2 pos) { return null; } public override bool LoseFocus (MouseInput mi) { Scroll = ScrollDirection.None; return base.LoseFocus(mi); } public override bool HandleKeyPressInner(KeyInput e) { switch (e.KeyName) { case "up": Scroll = Scroll.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true; case "down": Scroll = Scroll.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true; case "left": Scroll = Scroll.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true; case "right": Scroll = Scroll.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true; } return false; } public override void Tick(World world) { var scroll = new float2(0,0); if (Scroll.Includes(ScrollDirection.Up)) scroll += new float2(0, -10); if (Scroll.Includes(ScrollDirection.Right)) scroll += new float2(10, 0); if (Scroll.Includes(ScrollDirection.Down)) scroll += new float2(0, 10); if (Scroll.Includes(ScrollDirection.Left)) scroll += new float2(-10, 0); Game.viewport.Scroll(scroll); } public override Widget Clone() { return new ViewportScrollControllerWidget(this); } } public static class ViewportExts { public static bool Includes(this ScrollDirection d, ScrollDirection s) { return (d & s) == s; } public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val) { return (d.Includes(s) != val) ? d ^ s : d; } } }