#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class CloakRequiresConditionToPause : UpdateRule { public override string Name { get { return "Change Cloak>RequiresCondition to PauseOnCondition"; } } public override string Description { get { return "Disabling cloak trait now resets the delay to recloak to InitialCloakDelay.\n" + "To keep the old behaviour, you should pause the trait instead."; } } bool displayedMessage; public override IEnumerable AfterUpdate(ModData modData) { var message = "You may want to update the result of PauseOnCondition, as this update\n" + "just adds ! prefix to RequiresCondition's value to reverse it."; if (!displayedMessage) yield return message; displayedMessage = true; } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { foreach (var node in actorNode.ChildrenMatching("Cloak").Where(t => t.ChildrenMatching("RequiresCondition").Any())) { var rc = node.LastChildMatching("RequiresCondition"); rc.ReplaceValue("!(" + rc.Value.Value + ")"); rc.RenameKey("PauseOnCondition"); } yield break; } } }