#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class RemoveAttackIgnoresVisibility : UpdateRule { public override string Name { get { return "IgnoresVisibility has been removed from Attack* traits."; } } public override string Description { get { return "The IgnoresVisibility flag has been removed from the Attack* traits as part of a\n" + "wider rework of the fog-targeting behaviour. Mods that rely on this logic must\n" + "implement their own Attack* trait, similar to the AttackSwallow trait."; } } static readonly string[] Traits = { "AttackFrontal", "AttackFollow", "AttackTurreted", "AttackOmni", "AttackBomber", "AttackPopupTurreted", "AttackTesla", "AttackSwallow" }; readonly List locations = new List(); public override IEnumerable AfterUpdate(ModData modData) { if (locations.Any()) yield return "The IgnoresVisibility flag has been removed from the targeting logic on the following actors:\n" + UpdateUtils.FormatMessageList(locations) + "\n\n" + "You may wish to enable TargetFrozenActors, or implement a custom Attack* trait like AttackSwallow\n" + "if you require visibility to be completely ignored."; locations.Clear(); } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { foreach (var trait in Traits) foreach (var t in actorNode.ChildrenMatching(trait)) if (t.RemoveNodes("IgnoresVisibility") > 0) locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename)); yield break; } } }