using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRA.Traits.Activities { public class Activity { public Activity NextActivity { get; set; } protected bool IsCanceled { get; private set; } public virtual Activity Tick( Actor self ) { return this; } protected virtual bool OnCancel( Actor self ) { return true; } public virtual void Cancel( Actor self ) { IsCanceled = OnCancel( self ); if( IsCanceled ) NextActivity = null; else if (NextActivity != null) NextActivity.Cancel( self ); } public virtual void Queue( Activity activity ) { if( NextActivity != null ) NextActivity.Queue( activity ); else NextActivity = activity; } public virtual IEnumerable GetTargetQueue( Actor self ) { yield break; } } }