^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: PlayerExperienceModifier: 1 ScriptTriggers: ConditionManager: RenderDebugState: ^SpriteActor: BodyOrientation: QuantizeFacingsFromSequence: AutoSelectionSize: RenderSprites: ^GainsExperience: GainsExperience: Conditions: 200: rank-veteran 400: rank-veteran 800: rank-veteran 1600: rank-veteran GrantCondition@RANK-ELITE: RequiresCondition: rank-veteran >= 4 Condition: rank-elite DamageMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 95 DamageMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 90 DamageMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 85 DamageMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 75 FirepowerMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 105 FirepowerMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 110 FirepowerMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 120 FirepowerMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 130 SpeedMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 105 SpeedMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 110 SpeedMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 120 SpeedMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 140 ReloadDelayMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 95 ReloadDelayMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 90 ReloadDelayMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 85 ReloadDelayMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 75 InaccuracyMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 90 InaccuracyMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 80 InaccuracyMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 70 InaccuracyMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 50 SelfHealing@ELITE: Step: 2 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 RequiresCondition: rank-elite WithDecoration@RANK-1: Image: rank Sequence: rank-veteran-1 Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-veteran == 1 ZOffset: 256 WithDecoration@RANK-2: Image: rank Sequence: rank-veteran-2 Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-veteran == 2 ZOffset: 256 WithDecoration@RANK-3: Image: rank Sequence: rank-veteran-3 Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-veteran == 3 ZOffset: 256 WithDecoration@RANK-ELITE: Image: rank Sequence: rank-elite Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-elite ZOffset: 256 ^AcceptsCloakCrate: Cloak: InitialDelay: 15 CloakDelay: 90 CloakSound: trans1.aud UncloakSound: trans1.aud RequiresCondition: cloak-crate-collected && !cloak-force-disabled ExternalCondition@CLOAK: Condition: cloak-crate-collected GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical ^Vehicle: Inherits@1: ^ExistsInWorld Inherits@3: ^SpriteActor Huntable: Mobile: Crushes: crate TerrainSpeeds: Clear: 80 Rough: 50 Road: 100 Tiberium: 50 BlueTiberium: 50 Beach: 50 TurnSpeed: 5 SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 24,24 Targetable: TargetTypes: Ground, Vehicle Repairable: Passenger: CargoType: Vehicle ActorLostNotification: HiddenUnderFog: AttackMove: DrawLineToTarget: WithDamageOverlay: WithFacingSpriteBody: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Guard: Guardable: Tooltip: GenericName: Vehicle MustBeDestroyed: Voiced: VoiceSet: VehicleVoice BodyOrientation: UseClassicFacingFudge: True HitShape: ^Tank: Inherits: ^Vehicle Mobile: Crushes: wall, crate, infantry TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Tiberium: 70 BlueTiberium: 70 Beach: 70 TurnSpeed: 5 Tooltip: GenericName: Tank ^Helicopter: Inherits@1: ^ExistsInWorld Inherits@3: ^SpriteActor Huntable: AppearsOnRadar: UseLocation: yes Targetable@GROUND: TargetTypes: Ground, Vehicle RequiresCondition: !airborne Targetable@AIRBORNE: TargetTypes: Air RequiresCondition: airborne SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 24,24 Aircraft: RepairBuildings: hpad LandWhenIdle: false AirborneCondition: airborne CruisingCondition: cruising CanHover: True HiddenUnderFog: Type: GroundPosition ActorLostNotification: Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode AttackMove: DrawLineToTarget: Guard: Guardable: Tooltip: GenericName: Helicopter WithFacingSpriteBody: WithShadow: Offset: 43, 128, 0 ZOffset: -129 Hovers@CRUISING: RequiresCondition: cruising MustBeDestroyed: Voiced: VoiceSet: VehicleVoice BodyOrientation: UseClassicFacingFudge: True HitShape: ^Infantry: Inherits@1: ^ExistsInWorld Inherits@3: ^SpriteActor Huntable: Health: Armor: Type: None RevealsShroud: Range: 5c0 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Tiberium: 70 PathingCost: 300 BlueTiberium: 70 PathingCost: 300 Beach: 80 SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 12,17,0,-6 Targetable: TargetTypes: Ground, Infantry QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: WithDeathAnimation: DeathTypes: DefaultDeath: 1 BulletDeath: 1 RippedApartDeath: 2 SmallExplosionDeath: 3 ExplosionDeath: 4 FireDeath: 5 TiberiumDeath: 6 CrushedSequence: die-crushed AttackMove: DrawLineToTarget: Passenger: CargoType: Infantry HiddenUnderFog: DamagedByTerrain: Terrain: Tiberium, BlueTiberium Damage: 2 DamageInterval: 16 DamageTypes: TiberiumDeath RequiresCondition: !hazmatsuits GrantConditionOnPrerequisite@BIO: Condition: hazmatsuits Prerequisites: bio WithDecoration@HAZMAT: Image: pips Sequence: pip-hazmat ReferencePoint: Bottom, Right RequiresCondition: hazmatsuits ActorLostNotification: SpawnActorOnDeath: Probability: 5 Actor: vice OwnerType: InternalName InternalOwner: Creeps DeathType: TiberiumDeath RequiresLobbyCreeps: true Crushable: WarnProbability: 75 CrushSound: squish2.aud Guardable: SelfHealing@HOSPITAL: Step: 5 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 RequiresCondition: hospitalheal GrantConditionOnPrerequisite@HOSPITAL: Condition: hospitalheal Prerequisites: hosp WithDecoration@REDCROSS: Image: pips Sequence: pip-heal ReferencePoint: Bottom, Right RequiresCondition: hospitalheal DetectCloaked: Range: 2c0 DeathSounds@NORMAL: DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath DeathSounds@BURNED: Voice: Burned DeathTypes: FireDeath DeathSounds@POISONED: Voice: Poisoned DeathTypes: TiberiumDeath Voiced: VoiceSet: GenericVoice HitShape: Type: Circle Radius: 128 ^Soldier: Inherits: ^Infantry MustBeDestroyed: Tooltip: GenericName: Soldier Guard: AutoTarget: ScanRadius: 4 TakeCover: SpeedModifier: 60 DamageModifiers: Prone50Percent: 50 DamageTriggers: TriggerProne ProneOffset: 400,0,0 WithInfantryBody: IdleSequences: idle1, idle2 StandSequences: stand, stand2 ^CivInfantry: Inherits: ^Infantry Valued: Cost: 70 Tooltip: Name: Civilian GenericVisibility: None Mobile: Speed: 56 Health: HP: 25 RevealsShroud: Range: 2c0 ActorLostNotification: Notification: CivilianKilled NotifyAll: true ScaredyCat: Crushable: CrushSound: squish2.aud Voiced: VoiceSet: CivilianMaleVoice Wanders: MinMoveDelay: 150 MaxMoveDelay: 750 ^ArmedCivilian: Armament: Weapon: Pistol AttackFrontal: WithInfantryBody: DefaultAttackSequence: shoot ^DINO: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Huntable: Health: HP: 1000 Armor: Type: Wood Buildable: Queue: Biolab BuildPaletteOrder: 50 Prerequisites: ~disabled Valued: Cost: 1000 Tooltip: Name: Dinosaur RevealsShroud: Range: 6c0 Mobile: Crushes: crate Speed: 113 TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Tiberium: 70 BlueTiberium: 70 Beach: 80 Voice: Move SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 24,24 Targetable: TargetTypes: Ground, Creep HiddenUnderFog: RenderSprites: Palette: terrain QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: DefaultAttackSequence: attack WithDeathAnimation: UseDeathTypeSuffix: false AutoTarget: ScanRadius: 4 AttackMove: Voice: Attack AttackFrontal: Voice: Attack DrawLineToTarget: DeathSounds: Voiced: VoiceSet: DinoVoice HitShape: Type: Circle Radius: 128 ^Viceroid: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Huntable: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 6c0 Mobile: Voice: Move Speed: 71 TerrainSpeeds: Clear: 70 Rough: 60 Road: 70 Tiberium: 100 BlueTiberium: 100 Beach: 60 SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 24,24 Targetable: TargetTypes: Ground, Creep AutoTarget: ScanRadius: 5 AttackMove: Voice: Attack DrawLineToTarget: HiddenUnderFog: Valued: Cost: 1000 Tooltip: Name: Visceroid Armament: Weapon: Chemspray LocalOffset: 384,0,0 MuzzleSequence: muzzle AttackFrontal: Voice: Attack BodyOrientation: QuantizedFacings: 8 WithSpriteBody: WithMuzzleOverlay: Guard: Voice: Move Guardable: DamagedByTerrain: Damage: -1 DamageInterval: 4 DamageTypes: TiberiumDeath Terrain: Tiberium, BlueTiberium Voiced: VoiceSet: DinoVoice HitShape: Type: Circle Radius: 427 ^Plane: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Huntable: AppearsOnRadar: UseLocation: yes HiddenUnderFog: Type: GroundPosition AlwaysVisibleStances: None ActorLostNotification: AttackMove: WithShadow: Offset: 43, 128, 0 ZOffset: -129 WithFacingSpriteBody: FlyAwayOnIdle: RejectsOrders: Aircraft: CruiseAltitude: 2560 ^Ship: Inherits@1: ^ExistsInWorld Inherits@3: ^SpriteActor Huntable: Mobile: Crushes: crate TerrainSpeeds: Water: 100 SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Targetable: TargetTypes: Ground, Water HiddenUnderFog: ActorLostNotification: AttackMove: DrawLineToTarget: WithDamageOverlay: Explodes: Weapon: UnitExplodeShip EmptyWeapon: UnitExplodeShip Guard: Guardable: Tooltip: GenericName: Ship Voiced: VoiceSet: VehicleVoice HitShape: ^Building: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Huntable: SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Priority: 3 Targetable: TargetTypes: Ground, C4, Structure HitShape: UseOccupiedCellsOffsets: true Armor: Type: Wood Building: Dimensions: 1,1 Footprint: x SoundOnDamageTransition: DamagedSounds: xplos.aud DestroyedSounds: crumble.aud WithSpriteBody: Explodes: Type: Footprint Weapon: BuildingExplode EmptyWeapon: BuildingExplode CaptureNotification: Notification: BuildingCaptured NewOwnerVoice: no ActorLostNotification: Notification: BuildingLost ShakeOnDeath: Guardable: Range: 3c0 Tooltip: GenericName: Structure FrozenUnderFog: Demolishable: ^BaseBuilding: Inherits: ^Building Building: Adjacent: 4 RequiresBaseProvider: true BuildSounds: constru2.aud, hvydoor1.aud TerrainTypes: Clear,Road MustBeDestroyed: RequiredForShortGame: true RepairableBuilding: RepairPercent: 40 RepairStep: 14 PlayerExperience: 15 WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false GivesBuildableArea: EmitInfantryOnSell: ActorTypes: e6,e1,e1,e1 EngineerRepairable: Sellable: SellSounds: cashturn.aud Capturable: WithMakeAnimation: ^CivBuilding: Inherits: ^Building -ConditionManager: Health: HP: 400 Tooltip: GenericName: Civilian Building GenericStancePrefix: false ShowOwnerRow: false FrozenUnderFog: ^CivBuildingHusk: Inherits@1: ^SpriteActor AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x WithSpriteBody: Tooltip: GenericName: Civilian Building (Destroyed) GenericStancePrefix: false ShowOwnerRow: false FrozenUnderFog: ScriptTriggers: ^TechBuilding: Inherits: ^CivBuilding Capturable: CaptureNotification: Notification: CivilianBuildingCaptured RepairableBuilding: RepairPercent: 40 RepairStep: 14 PlayerExperience: 15 EngineerRepairable: RevealsShroud: Range: 3c0 Tooltip: ShowOwnerRow: True ^CivField: Inherits: ^CivBuilding -Selectable: -SelectionDecorations: Tooltip: GenericName: Field -Explodes: -Targetable: -Demolishable: RenderSprites: Palette: terrain ^CivFieldHusk: Inherits@1: ^SpriteActor AppearsOnRadar: Building: Dimensions: 1,1 Footprint: _ Tooltip: Name: Field (Destroyed) GenericVisibility: None ShowOwnerRow: false RenderSprites: Palette: terrain WithSpriteBody: FrozenUnderFog: ScriptTriggers: ^Wall: Inherits@1: ^SpriteActor CombatDebugOverlay: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: hvydoor1.aud Adjacent: 7 TerrainTypes: Clear,Road Targetable: TargetTypes: Ground, Wall Crushable: CrushClasses: wall CrushSound: sandbag2.aud LineBuild: Range: 8 NodeTypes: wall LineBuildNode: Types: wall RenderSprites: Palette: staticterrain WithWallSpriteBody: GivesExperience: AutoTargetIgnore: Sellable: SellSounds: cashturn.aud Guardable: FrozenUnderFog: ScriptTriggers: Health: HP: 100 HitShape: Type: Rectangle TopLeft: -512, -512 BottomRight: 512, 512 ^Tree: Inherits@1: ^SpriteActor Tooltip: Name: Tree ShowOwnerRow: false RenderSprites: Palette: staticterrain WithSpriteBody: Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree Health: HP: 500 Armor: Type: Wood Targetable: TargetTypes: Trees WithDamageOverlay@SmallBurn: DamageType: Incendiary Image: burn-s MinimumDamageState: Light MaximumDamageState: Medium WithDamageOverlay@MediumBurn: DamageType: Incendiary Image: burn-m MinimumDamageState: Medium MaximumDamageState: Heavy WithDamageOverlay@LargeBurn: DamageType: Incendiary Image: burn-l MinimumDamageState: Heavy MaximumDamageState: Dead AutoTargetIgnore: HiddenUnderShroud: ScriptTriggers: HitShape: ^TreeHusk: Inherits@1: ^SpriteActor AppearsOnRadar: Building: Footprint: __ x_ Dimensions: 2,2 WithSpriteBody: Tooltip: Name: Tree (Burnt) ShowOwnerRow: false FrozenUnderFog: ScriptTriggers: ^TibTree: Inherits@1: ^SpriteActor Tooltip: Name: Blossom Tree ShowOwnerRow: false RenderSprites: Palette: staticterrain WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tiberium HiddenUnderShroud: WithMakeAnimation: ^Rock: Inherits@1: ^SpriteActor Tooltip: Name: Rock ShowOwnerRow: false RenderSprites: Palette: staticterrain WithSpriteBody: Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree HiddenUnderShroud: ScriptTriggers: EditorTilesetFilter: RequireTilesets: DESERT ^CommonHuskDefaults: Inherits@1: ^SpriteActor Health: HP: 140 Armor: Type: Light HiddenUnderFog: Type: CenterPosition AutoTargetIgnore: WithFacingSpriteBody: HitShape: ^Husk: Inherits: ^CommonHuskDefaults Husk: AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach Burns: Interval: 6 Targetable: RequiresForceFire: yes TargetTypes: Ground, Husk Capturable: Type: husk AllowAllies: yes CaptureThreshold: 100 TransformOnCapture: ForceHealthPercentage: 25 Tooltip: GenericName: Destroyed Vehicle WithColoredOverlay@IDISABLE: Palette: disabled ScriptTriggers: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall BodyOrientation: UseClassicFacingFudge: True ^HelicopterHusk: Inherits: ^CommonHuskDefaults WithShadow: Offset: 43, 128, 0 ZOffset: -129 Aircraft: CanHover: True FallsToEarth: Spins: True Moves: False Explosion: HeliCrash Tooltip: GenericName: Destroyed Helicopter BodyOrientation: UseClassicFacingFudge: True ^Bridge: AlwaysVisible: Tooltip: Name: Bridge ShowOwnerRow: false Targetable: RequiresForceFire: yes TargetTypes: Ground, Water Health: HP: 500 SoundOnDamageTransition: DamagedSounds: xplos.aud DestroyedSounds: xplobig4.aud ScriptTriggers: BodyOrientation: HitShape: ^Crate: Inherits@1: ^SpriteActor HiddenUnderFog: Tooltip: Name: Crate GenericName: Crate ShowOwnerRow: false Crate: TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach RenderSprites: Palette: effect Image: crate WithCrateBody: XmasImages: xcratea, xcrateb, xcratec, xcrated ^Defense: Inherits: ^BaseBuilding AutoTarget: RenderRangeCircle: RenderDetectionCircle: -GivesBuildableArea: MustBeDestroyed: RequiredForShortGame: false ^DisabledOverlay: WithColoredOverlay@IDISABLE: RequiresCondition: disabled Palette: disabled GrantConditionOnDisabled@IDISABLE: Condition: disabled