^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: PlayerExperienceModifier: 1 ScriptTriggers: ConditionManager: RenderDebugState: ^SpriteActor: BodyOrientation: QuantizeFacingsFromSequence: AutoSelectionSize: RenderSprites: ^GainsExperience: GainsExperience: Conditions: 200: rank-veteran 400: rank-veteran 800: rank-veteran 1600: rank-veteran GrantCondition@RANK-ELITE: RequiresCondition: rank-veteran >= 4 Condition: rank-elite DamageMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 96 DamageMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 92 DamageMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 88 DamageMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 80 FirepowerMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 105 FirepowerMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 110 FirepowerMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 115 FirepowerMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 125 SpeedMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 105 SpeedMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 110 SpeedMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 115 SpeedMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 125 ReloadDelayMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 96 ReloadDelayMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 92 ReloadDelayMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 88 ReloadDelayMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 80 InaccuracyMultiplier@RANK-1: RequiresCondition: rank-veteran == 1 Modifier: 90 InaccuracyMultiplier@RANK-2: RequiresCondition: rank-veteran == 2 Modifier: 80 InaccuracyMultiplier@RANK-3: RequiresCondition: rank-veteran == 3 Modifier: 70 InaccuracyMultiplier@RANK-ELITE: RequiresCondition: rank-elite Modifier: 50 SelfHealing@ELITE: Step: 0 PercentageStep: 4 Delay: 125 HealIfBelow: 100 DamageCooldown: 125 RequiresCondition: rank-elite WithDecoration@RANK-1: Image: rank Sequence: rank-veteran-1 Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-veteran == 1 ZOffset: 256 WithDecoration@RANK-2: Image: rank Sequence: rank-veteran-2 Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-veteran == 2 ZOffset: 256 WithDecoration@RANK-3: Image: rank Sequence: rank-veteran-3 Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-veteran == 3 ZOffset: 256 WithDecoration@RANK-ELITE: Image: rank Sequence: rank-elite Palette: effect ReferencePoint: Bottom, Right RequiresCondition: rank-elite ZOffset: 256 ^Vehicle: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Huntable: Mobile: Crushes: crate, spicebloom TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 50 TurnSpeed: 5 RequiresCondition: !notmobile SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 32,32 Targetable: TargetTypes: Ground, Vehicle, C4 Passenger: CargoType: Vehicle AttackMove: DrawLineToTarget: HiddenUnderFog: ActorLostNotification: Repairable: RepairBuildings: repair_pad Guard: Voice: Guard Guardable: WithFacingSpriteBody: Demolishable: TemporaryOwnerManager: MustBeDestroyed: Voiced: VoiceSet: VehicleVoice AutoCarryable: CarriedCondition: notmobile ReservedCondition: carryall-reserved WithDecoration@CARRYALL: Image: pips Sequence: pickup-indicator Offset: -12, -12 RequiresCondition: carryall-reserved RevealOnFire: RevealOnDeath: Duration: 100 Radius: 2c512 HitShape: ^Tank: Inherits: ^Vehicle Mobile: Crushes: crate, infantry, spicebloom ^Husk: Inherits@1: ^SpriteActor Health: HP: 75 Armor: Type: light HiddenUnderFog: Type: CenterPosition Tooltip: Name: Wreck AutoTargetIgnore: ScriptTriggers: WithFacingSpriteBody: HitShape: ^VehicleHusk: Inherits: ^Husk Husk: AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune Burns: Interval: 4 Targetable: TargetTypes: Ground, Vehicle RequiresForceFire: true WithColoredOverlay@IDISABLE: Palette: disabled Explodes: Weapon: UnitExplodeMed EmptyWeapon: UnitExplodeMed ^AircraftHusk: Inherits: ^Husk WithShadow: FallsToEarth: Spins: False Moves: True Explosion: UnitExplodeLarge ^TowerHusk: Health: HP: 125 Armor: Type: concrete Husk: AppearsOnRadar: HiddenUnderFog: Burns: Interval: 2 Tooltip: Name: Destroyed Tower ScriptTriggers: HitShape: ^Infantry: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Huntable: Health: Armor: Type: none RevealsShroud: Range: 3c768 Mobile: Crushes: crate, spicebloom SharesCell: true TerrainSpeeds: Sand: 100 Rock: 100 Transition: 100 Concrete: 100 SpiceSand: 100 Spice: 100 SpiceBlobs: 100 Dune: 80 Rough: 80 SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Bounds: 12,20,0,-4 Targetable: TargetTypes: Ground, Infantry QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: IdleSequences: idle1, idle2 TakeCover: DamageModifiers: Prone50Percent: 50 DamageTriggers: TriggerProne ProneOffset: 300,0,0 WithDeathAnimation: DeathTypes: ExplosionDeath: 1 SoundDeath: 2 SmallExplosionDeath: 3 BulletDeath: 4 CrushedSequence: die-crushed AutoTarget: AttackMove: DrawLineToTarget: Passenger: CargoType: Infantry PipType: Green HiddenUnderFog: ActorLostNotification: Crushable: CrushSound: CRUSH1.WAV Guard: Voice: Guard Guardable: DetectCloaked: Range: 1c768 DeathSounds: DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath MustBeDestroyed: TerrainModifiesDamage: TerrainModifier: Rough: 80 Voiced: VoiceSet: InfantryVoice RevealOnFire: RevealOnDeath: Duration: 100 HitShape: Type: Circle Radius: 96 ^Plane: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Huntable: AppearsOnRadar: UseLocation: true HiddenUnderFog: Type: GroundPosition AlwaysVisibleStances: None ActorLostNotification: AttackMove: DrawLineToTarget: WithFacingSpriteBody: WithShadow: HitShape: ^Building: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Huntable: SelectionDecorations: WithSpriteControlGroupDecoration: Selectable: Priority: 2 RevealsShroud: VisibilityType: CenterPosition Targetable: TargetTypes: Ground, C4, Structure HitShape: UseOccupiedCellsOffsets: true Building: Dimensions: 1,1 Footprint: x TerrainTypes: Rock, Concrete BuildSounds: BUILD1.WAV Adjacent: 3 GivesBuildableArea: Capturable: CaptureThreshold: 100 SoundOnDamageTransition: DamagedSounds: EXPLSML1.WAV DestroyedSounds: EXPLHG1.WAV WithSpriteBody: Explodes: Type: Footprint Weapon: BuildingExplode EmptyWeapon: BuildingExplode RepairableBuilding: RepairStep: 50 PlayerExperience: 25 EmitInfantryOnSell: ActorTypes: light_inf MustBeDestroyed: RequiredForShortGame: true FrozenUnderFog: CaptureNotification: ActorLostNotification: Notification: BuildingLost ShakeOnDeath: Sellable: SellSounds: BUILD1.WAV Guardable: Range: 3c0 WithCrumbleOverlay: Demolishable: DamagedByTerrain: Damage: 50 DamageInterval: 100 Terrain: Rock DamageThreshold: 50 StartOnThreshold: true ThrowsShrapnel: Weapons: Debris, Debris2, Debris3, Debris4 Pieces: 2, 5 Range: 1c512, 4c0 WithMakeAnimation: RevealOnDeath: Duration: 100 Radius: 4c768 ^Defense: Inherits: ^Building WithSpriteTurret: AttackTurreted: AutoTarget: RenderRangeCircle: DetectCloaked: Range: 1c768 -GivesBuildableArea: -WithMakeAnimation: -Capturable: -WithSpriteBody: WithWallSpriteBody: LineBuildNode: Types: turret ThrowsShrapnel: Weapons: Debris, Debris3 Pieces: 2, 2 Range: 2c0, 4c0 MustBeDestroyed: RequiredForShortGame: false RevealOnFire: ^DisabledOverlay: WithColoredOverlay@IDISABLE: RequiresCondition: disabled Palette: disabled GrantConditionOnDisabled@IDISABLE: Condition: disabled