#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Play an animation when a unit exits or blocks the exit after production finished.")] class WithProductionDoorOverlayInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires, Requires, Requires { public readonly string Sequence = "build-door"; public IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) { var anim = new Animation(init.World, image, () => 0); anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0); var bi = init.Actor.TraitInfo(); var offset = bi.CenterOffset(init.World).Y + 512; // Additional 512 units move from center -> top of cell yield return new SpriteActorPreview(anim, () => WVec.Zero, () => offset, p, rs.Scale); } public override object Create(ActorInitializer init) { return new WithProductionDoorOverlay(init.Self, this); } } class WithProductionDoorOverlay : ConditionalTrait, ITick, INotifyProduction, INotifyDamageStateChanged { readonly Animation door; int desiredFrame; CPos openExit; Actor exitingActor; public WithProductionDoorOverlay(Actor self, WithProductionDoorOverlayInfo info) : base(info) { var renderSprites = self.Trait(); door = new Animation(self.World, renderSprites.GetImage(self)); door.PlayFetchDirection(RenderSprites.NormalizeSequence(door, self.GetDamageState(), info.Sequence), () => desiredFrame - door.CurrentFrame); var buildingInfo = self.Info.TraitInfo(); var offset = buildingInfo.CenterOffset(self.World).Y + 512; renderSprites.Add(new AnimationWithOffset(door, null, () => IsTraitDisabled, offset)); } void ITick.Tick(Actor self) { if (exitingActor == null) return; if (!exitingActor.IsInWorld || exitingActor.Location != openExit || !(exitingActor.CurrentActivity is Mobile.ReturnToCellActivity)) { desiredFrame = 0; exitingActor = null; } } void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e) { if (door.CurrentSequence != null) door.ReplaceAnim(RenderSprites.NormalizeSequence(door, e.DamageState, door.CurrentSequence.Name)); } void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit) { openExit = exit; exitingActor = other; desiredFrame = door.CurrentSequence.Length - 1; } } }