#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { /// /// Render the current editor area selection or paste region. /// public class EditorSelectionAnnotationRenderable : IRenderable, IFinalizedRenderable { readonly Color color; readonly CellRegion bounds; readonly int2 altPixelOffset; readonly CPos? offset; public EditorSelectionAnnotationRenderable(CellRegion bounds, Color color, int2 altPixelOffset, CPos? offset) { this.bounds = bounds; this.color = color; this.altPixelOffset = altPixelOffset; this.offset = offset; } public WPos Pos => WPos.Zero; public int ZOffset => 0; public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return this; } public IRenderable OffsetBy(in WVec vec) { return new EditorSelectionAnnotationRenderable(bounds, color, new int2(vec.X, vec.Y), offset); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { if (bounds == null) return; const int Width = 1; var map = wr.World.Map; var originalWPos = map.CenterOfCell(bounds.TopLeft); var wposOffset = offset.HasValue ? map.CenterOfCell(offset.Value) - originalWPos : WVec.Zero; foreach (var cellPos in bounds.CellCoords) { var uv = cellPos.ToMPos(map); if (!map.Height.Contains(uv)) continue; var ramp = map.Grid.Ramps[map.Ramp[uv]]; var pos = map.CenterOfCell(cellPos) - new WVec(0, 0, ramp.CenterHeightOffset); foreach (var p in ramp.Polygons) { for (var i = 0; i < p.Length; i++) { var j = (i + 1) % p.Length; var start = pos + p[i]; var end = pos + p[j]; Game.Renderer.RgbaColorRenderer.DrawLine( wr.Viewport.WorldToViewPx(wr.ScreenPosition(start + wposOffset)) + altPixelOffset, wr.Viewport.WorldToViewPx(wr.Screen3DPosition(end + wposOffset)) + altPixelOffset, Width, color, color); } } } } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }