#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.IO; using Tao.Sdl; namespace OpenRA.Renderer.SdlCommon { public class SdlInput { MouseButton lastButtonBits = (MouseButton)0; MouseButton MakeButton(byte b) { return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left : b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right : b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle : b == Sdl.SDL_BUTTON_WHEELDOWN ? MouseButton.WheelDown : b == Sdl.SDL_BUTTON_WHEELUP ? MouseButton.WheelUp : 0; } Modifiers MakeModifiers(int raw) { return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0) | ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0) | ((raw & Sdl.KMOD_META) != 0 ? Modifiers.Meta : 0) | ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0); } public void PumpInput(IInputHandler inputHandler) { Game.HasInputFocus = 0 != (Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS); var mods = MakeModifiers(Sdl.SDL_GetModState()); inputHandler.ModifierKeys(mods); MouseInput? pendingMotion = null; Sdl.SDL_Event e; while (Sdl.SDL_PollEvent(out e) != 0) { switch (e.type) { case Sdl.SDL_QUIT: OpenRA.Game.Exit(); break; case Sdl.SDL_MOUSEBUTTONDOWN: { if (pendingMotion != null) { inputHandler.OnMouseInput(pendingMotion.Value); pendingMotion = null; } var button = MakeButton(e.button.button); lastButtonBits |= button; var pos = new int2(e.button.x, e.button.y); inputHandler.OnMouseInput(new MouseInput( MouseInputEvent.Down, button, pos, mods, MultiTapDetection.DetectFromMouse(e.button.button, pos))); break; } case Sdl.SDL_MOUSEBUTTONUP: { if (pendingMotion != null) { inputHandler.OnMouseInput(pendingMotion.Value); pendingMotion = null; } var button = MakeButton(e.button.button); lastButtonBits &= ~button; var pos = new int2(e.button.x, e.button.y); inputHandler.OnMouseInput(new MouseInput( MouseInputEvent.Up, button, pos, mods, MultiTapDetection.InfoFromMouse(e.button.button))); break; } case Sdl.SDL_MOUSEMOTION: { pendingMotion = new MouseInput( MouseInputEvent.Move, lastButtonBits, new int2(e.motion.x, e.motion.y), mods, 0); break; } case Sdl.SDL_KEYDOWN: { var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym); var keyEvent = new KeyInput { Event = KeyInputEvent.Down, Modifiers = mods, UnicodeChar = (char)e.key.keysym.unicode, KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym), VirtKey = e.key.keysym.sym, MultiTapCount = MultiTapDetection.DetectFromKeyboard(keyName) }; // Special case workaround for windows users if (e.key.keysym.sym == Sdl.SDLK_F4 && mods.HasModifier(Modifiers.Alt) && Platform.CurrentPlatform == PlatformType.Windows) { OpenRA.Game.Exit(); } else inputHandler.OnKeyInput(keyEvent); break; } case Sdl.SDL_KEYUP: { var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym); var keyEvent = new KeyInput { Event = KeyInputEvent.Up, Modifiers = mods, UnicodeChar = (char)e.key.keysym.unicode, KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym), VirtKey = e.key.keysym.sym, MultiTapCount = MultiTapDetection.InfoFromKeyboard(keyName) }; inputHandler.OnKeyInput(keyEvent); break; } } } if (pendingMotion != null) { inputHandler.OnMouseInput(pendingMotion.Value); pendingMotion = null; } ErrorHandler.CheckGlError(); } } }