ABAN01: Inherits: ^CivBuilding Inherits@SHAPE: ^2x6Shape Tooltip: Name: WS Logging Company Building: Footprint: xx xx xx xx xx XX Dimensions: 2, 6 Armor: Type: wood Health: HP: 60000 MapEditorData: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 ABAN02: Inherits: ^CivBuilding Inherits@SHAPE: ^5x3Shape Tooltip: Name: Panullo Hacienda Building: Footprint: xxxxx xxxxx XXXxX Dimensions: 5, 3 Armor: Type: heavy Health: HP: 60000 MapEditorData: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 48 ABAN03: Inherits: ^CivBuilding Inherits@SHAPE: ^2x5Shape Tooltip: Name: Abandoned Factory Building: Footprint: xx xx xx xx XX Dimensions: 2, 5 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 48 ABAN04: Inherits: ^CivBuilding Inherits@SHAPE: ^4x2Shape Tooltip: Name: City Hall Building: Footprint: xxxX xxxX Dimensions: 4, 2 Armor: Type: heavy Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 4, 7 ThrowsShrapnel@LARGE: Pieces: 2, 3 ABAN05: Inherits: ^CivBuilding Inherits@SHAPE: ^3x2Shape HitShape: Type: Rectangle TopLeft: -1536, -1024 BottomRight: 768, 1024 Tooltip: Name: Hunting Lodge Building: Footprint: xxX xxX Dimensions: 3, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN06: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Local Inn & Lodging Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN07: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Church Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 35000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN08: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Abandoned Warehouse Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN09: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Tall's Residence Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 35000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN10: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Denzil's Last Chance Motel Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN11: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Miele Manor Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN12: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Kettler's Place Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN13: Inherits: ^CivBuilding Tooltip: Name: Long's Home Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN14: Inherits: ^CivBuilding Tooltip: Name: Local Store Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 30000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN15: Inherits: ^CivBuilding Tooltip: Name: Adam's House Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN16: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Gas Station Building: Footprint: xx xX Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN17: Inherits: ^CivBuilding Tooltip: Name: Gas Pumps Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE ABAN18: Inherits: ^CivBuilding Tooltip: Name: Gas Station Sign Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 40000 MapEditorData: ExcludeTilesets: TEMPERATE AMMOCRAT: Inherits: ^CivBuilding Tooltip: Name: Ammo Crates Building: Footprint: x Dimensions: 1, 1 Armor: Type: none Health: HP: 1 RenderSprites: Palette: player BBOARD01: Inherits: ^CivBillboard Tooltip: Name: Eat at Rade's Roadhouse BBOARD02: Inherits: ^CivBillboard Tooltip: Name: Drink YEO-CA Cola! BBOARD03: Inherits: ^CivBillboard Tooltip: Name: Hamburgers $.99 BBOARD04: Inherits: ^CivBillboard Tooltip: Name: Visit Scenic Las Vegas BBOARD05: Inherits: ^CivBillboard Tooltip: Name: Rooms $29 a nite BBOARD06: Inherits: ^CivBillboard Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: Name: Kaspm's Tiberium Warhouse Building: Footprint: x x Dimensions: 1, 2 BBOARD07: Inherits: ^CivBillboard Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: Name: Alkaline's Battery Superstore Building: Footprint: x x Dimensions: 1, 2 BBOARD08: Inherits: ^CivBillboard Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,-192,0, 128,192,0 Tooltip: Name: Alex-gators petshop just ahead! Building: Footprint: x x Dimensions: 1, 2 BBOARD09: Inherits: ^CivBillboard Tooltip: Name: TacticX games rock! BBOARD10: Inherits: ^CivBillboard Tooltip: Name: WW Surf and Turf hits the spot! BBOARD11: Inherits: ^CivBillboard Tooltip: Name: Only 11 miles to Zydeko's cafe! BBOARD12: Inherits: ^CivBillboard Tooltip: Name: No escape from Archer's Asylum! BBOARD13: Inherits: ^CivBillboard Tooltip: Name: Stop in at Hewitt's hair salon BBOARD14: Inherits: ^CivBillboard Inherits@shape: ^2x1Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: Name: Billy Bob's Harvester school Building: Footprint: xx Dimensions: 2, 1 BBOARD15: Inherits: ^CivBillboard Inherits@shape: ^2x1Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: Name: Pannullo's hacienda es bueno Building: Footprint: xx Dimensions: 2, 1 BBOARD16: Inherits: ^CivBillboard Inherits@shape: ^2x1Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: -128,192,0, 128,-192,0 Tooltip: Name: Join GDI: We save lives. Building: Footprint: xx Dimensions: 2, 1 CA0001: Inherits: ^CivBuilding Inherits@shape: ^3x3Shape Tooltip: Name: Rade's Roadhouse Building: Footprint: xxX xxX XXX Dimensions: 3, 3 Armor: Type: heavy Health: HP: 40000 ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 CA0002: Inherits: ^CivBuilding Inherits@shape: ^3x3Shape Tooltip: Name: Sandberg and Son's Building: Footprint: xxX xxx Xxx Dimensions: 3, 3 Armor: Type: heavy Health: HP: 40000 ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 CA0003: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Temp Housing Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: light Health: HP: 30000 CA0004: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Waystation Building: Footprint: xx xX Dimensions: 2, 2 Armor: Type: light Health: HP: 30000 CA0005: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: Ferbie's 4 Sale Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 30000 CA0006: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: Deluxe Accomodations Building: Footprint: x x Dimensions: 1, 2 Armor: Type: heavy Health: HP: 30000 CA0007: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: Field Generator Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 40000 CA0008: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: Name: Subterranean Dwelling Building: Footprint: xX xX xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 40000 CA0009: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: Name: Subterranean Dwelling Building: Footprint: xX xx xX Dimensions: 2, 3 Armor: Type: heavy Health: HP: 40000 CA0010: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Leary Traveller Inn Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 30000 CA0011: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: Water Tank Building: Footprint: x x Dimensions: 1, 2 Armor: Type: heavy Health: HP: 20000 CA0012: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape Tooltip: Name: Greenhouse Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 10000 IsometricSelectable: Height: 36 CA0013: Inherits: ^CivBuilding Inherits@shape: ^2x1Shape Tooltip: Name: Water Purifier Building: Footprint: xx Dimensions: 2, 1 Armor: Type: heavy Health: HP: 30000 IsometricSelectable: Height: 48 CA0014: Inherits: ^CivBuilding Tooltip: Name: Observation Tower Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 30000 IsometricSelectable: Height: 48 CA0015: Inherits: ^CivBuilding Tooltip: Name: Port-A-Shack Building: Footprint: x Dimensions: 1, 1 Armor: Type: light Health: HP: 30000 CA0016: Inherits: ^CivBuilding Tooltip: Name: Port-A-Shack Deluxe Building: Footprint: x Dimensions: 1, 1 Armor: Type: light Health: HP: 30000 IsometricSelectable: Height: 48 CA0017: Inherits: ^CivBuilding Tooltip: Name: Energy Transformer Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 30000 IsometricSelectable: Height: 48 CA0018: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -512,-512,0 Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CA0019: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, -512,-512,0 Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CA0020: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 512,512,0 Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CA0021: Inherits: ^CivBuilding Inherits@shape: ^1x2Shape HitShape: UseTargetableCellsOffsets: false TargetableOffsets: 0,0,0, 512,512,0 Tooltip: Name: Solar Panel Building: Footprint: x x Dimensions: 1, 2 Armor: Type: light Health: HP: 20000 IsometricSelectable: Height: 48 CAARAY: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Civilian Array Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 40000 RenderSprites: Palette: player WithIdleOverlay@SATELLITE: Sequence: idle-satellite WithIdleOverlay@RADAR: Sequence: idle-radar WithIdleOverlay@SCANNER: Sequence: idle-scanner WithIdleOverlay@LIGHT: Sequence: idle-light ThrowsShrapnel@SMALL: Pieces: 5, 7 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CAARMR: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: Civilian Armory Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 80000 RenderSprites: Palette: player ProvidesPrerequisite: Prerequisite: barracks.upgraded CaptureManager: Capturable: Types: building ThrowsShrapnel@SMALL: Pieces: 6, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 CACRSH01: Inherits: ^Decoration Tooltip: Name: Crash Site CACRSH02: Inherits: CACRSH01 CACRSH03: Inherits: CACRSH01 CACRSH04: Inherits: CACRSH01 CACRSH05: Inherits: CACRSH01 CAHOSP: Inherits: ^BasicBuilding Inherits@shape: ^3x4Shape Tooltip: Name: Civilian Hospital TooltipDescription@ally: Description: Provides infantry with self-healing. ValidStances: Ally TooltipDescription@other: Description: Capture to enable self-healing for infantry. ValidStances: Neutral, Enemy Building: Footprint: XxX xxx xxx xxx Dimensions: 3, 4 Armor: Type: concrete Health: HP: 80000 RenderSprites: Palette: player CaptureManager: Capturable: Types: building CaptureNotification: ProvidesPrerequisite@BuildingName: ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 MapEditorData: Categories: Civilian building IsometricSelectable: Height: 48 CAPYR01: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Pyramid Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 40000 MapEditorData: ExcludeTilesets: SNOW IsometricSelectable: Height: 48 CAPYR02: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 40000 MapEditorData: ExcludeTilesets: SNOW ThrowsShrapnel@SMALL: Pieces: 6, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 96 CAPYR03: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: concrete Health: HP: 40000 MapEditorData: ExcludeTilesets: SNOW ThrowsShrapnel@SMALL: Pieces: 6, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 96 CITY01: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: Connelly Court Apts. Building: Footprint: xxxX XxxX Dimensions: 4, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CITY02: Inherits: ^CivBuilding Inherits@shape: ^2x3Shape Tooltip: Name: Lightner's Luxury Suites Building: Footprint: xx xx xx Dimensions: 2, 3 Armor: Type: heavy Health: HP: 70000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CITY03: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: Name: Office Building Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 48 CITY04: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: Name: Westwood Stock Exchange Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 72 CITY05: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Tooltip: Name: Daily Sun Times Building: Footprint: xxx xxx Dimensions: 3, 2 Armor: Type: heavy Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 IsometricSelectable: Height: 96 CITY06: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: YEO-CA Cola Corp. Building: Footprint: xxxx XxxX Dimensions: 4, 2 Armor: Type: concrete Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 72 CITY07: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: Urban Housing Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 60 CITY08: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Yee's Discount Liquor Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 30000 MapEditorData: RequireTilesets: TEMPERATE CITY09: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Abandoned Warehouse Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 40000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 48 CITY10: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Urban Storefront Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 30000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 48 CITY11: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Ambrose Lounge Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY12: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Bostic Tower Building: Footprint: xX xx Dimensions: 2, 2 Armor: Type: concrete Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY13: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Hewitt Hair Salon Building: Footprint: xX Xx Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY14: Inherits: ^CivBuilding Tooltip: Name: Business Offices Building: Footprint: x Dimensions: 1, 1 Armor: Type: heavy Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 96 CITY15: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: 2nd National Bank Building: Footprint: xxxX xxxX Dimensions: 4, 2 Armor: Type: heavy Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 CITY16: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape Tooltip: Name: Highrise Hotel Building: Footprint: xxxx xxxx Dimensions: 4, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 72 CITY17: Inherits: ^CivBuilding Inherits@shape: ^4x3Shape Tooltip: Name: The Projects Building: Footprint: XxxX xxxx xxxX Dimensions: 4, 3 Armor: Type: wood Health: HP: 30000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 108 CITY18: Inherits: ^CivBuilding Inherits@shape: ^3x5Shape Tooltip: Name: Archer Asylum Building: Footprint: xxx xxx xxx xxx xxX Dimensions: 3, 5 Armor: Type: concrete Health: HP: 60000 MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 8, 12 ThrowsShrapnel@LARGE: Pieces: 5, 7 IsometricSelectable: Height: 72 CITY19: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Fill'er Up-Pump'N'Go Building: Footprint: xx xX Dimensions: 2, 2 Armor: Type: wood Health: HP: 50000 MapEditorData: RequireTilesets: TEMPERATE CITY20: Inherits: ^CivBuilding Tooltip: Name: Gas Pump Building: Footprint: x Dimensions: 1, 1 Armor: Type: wood Health: HP: 25000 MapEditorData: RequireTilesets: TEMPERATE CITY21: Inherits: ^CivBuilding Tooltip: Name: Gas Station Sign Building: Footprint: x Dimensions: 1, 1 Armor: Type: none Health: HP: 10000 MapEditorData: RequireTilesets: TEMPERATE CITY22: Inherits: ^CivBuilding Inherits@shape: ^2x2Shape Tooltip: Name: Church Building: Footprint: xx xx Dimensions: 2, 2 Armor: Type: none Health: HP: 10000 MapEditorData: RequireTilesets: TEMPERATE IsometricSelectable: Height: 72 CTDAM: Inherits: ^CivBuilding Inherits@shape: ^2x5Shape Tooltip: Name: Hydroelectric Dam Building: Footprint: xx xx xx xx xx Dimensions: 2, 5 Power: Amount: 200 PowerTooltip: Armor: Type: heavy Health: HP: 100000 ProvidesPrerequisite: Prerequisite: anypower MapEditorData: ExcludeTilesets: SNOW WithIdleOverlay@LIGHTS: Sequence: idle-lights WithIdleOverlay@WATER: Sequence: idle-water ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: Pieces: 2, 4 CTVEGA: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: Vega's Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Armor: Type: none Health: HP: 10000 MapEditorData: ExcludeTilesets: SNOW ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 4 IsometricSelectable: Height: 72 GAKODK: Inherits: ^CivBuilding Inherits@shape: ^4x2Shape HitShape: TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0 Tooltip: Name: GDI Kodiak Building: Footprint: xxXX xxXX Dimensions: 4, 2 Armor: Type: heavy Health: HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LARGELIGHTS: Sequence: large-lights WithIdleOverlay@SMALLLIGHT: Sequence: small-light WithIdleOverlay@SMALLLIGHTS: Sequence: small-lights GAOLDCC1: Inherits: ^OldBase Tooltip: Name: Old Construction Yard GAOLDCC2: Inherits: ^OldBase Tooltip: Name: Old Temple Building: Footprint: xx xX IsometricSelectable: Height: 36 GAOLDCC3: Inherits: ^OldBase Tooltip: Name: Old Weapons Factory IsometricSelectable: Height: 36 GAOLDCC4: Inherits: ^OldBase Tooltip: Name: Old Refinery IsometricSelectable: Height: 36 GAOLDCC5: Inherits: ^OldBase Tooltip: Name: Old Advanced Power Plant GAOLDCC6: Inherits: ^OldBase Tooltip: Name: Old Silos Building: Footprint: xX Xx GASAND: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1000 Prerequisites: ~disabled Description: Stops infantry and light vehicles.\nCan be crushed by tanks. SoundOnDamageTransition: DamagedSounds: sandbag1.aud DestroyedSounds: sandbag1.aud Valued: Cost: 25 Tooltip: Name: Sandbags Health: HP: 25000 Armor: Type: Light LineBuild: NodeTypes: sandbags LineBuildNode: Types: sandbags WithWallSpriteBody: Type: sandbags -BlocksProjectiles: GASPOT: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Light Tower Building: Footprint: x Dimensions: 1, 1 Power: Amount: -10 Armor: Type: wood Health: HP: 40000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: Sequence: idle-lights MapEditorData: Categories: Civilian building IsometricSelectable: Height: 72 GALITE: Inherits: ^Building Valued: Cost: 200 Tooltip: Name: Light Post RenderSprites: Palette: terraindecoration -WithMakeAnimation: -WithDeathAnimation: Sellable: RequiresCondition: !being-demolished Health: HP: 60000 Armor: Type: Wood RevealsShroud: Range: 2c0 MaxHeightDelta: 3 Power: Amount: 0 # TODO: should use terrain lighting instead, depends on https://github.com/OpenRA/OpenRA/issues/3605 WithIdleOverlay@LIGHTING: Sequence: lighting Palette: alpha -Cloak@EXTERNALCLOAK: -ExternalCondition@CLOAKGENERATOR: -ExternalCondition@CRATE-CLOAK: MapEditorData: Categories: Civilian building Capturable: -RequiresCondition: TSTLAMP: Inherits: GALITE RenderSprites: Image: galite Tooltip: GAICBM: Inherits: ^Building Valued: Cost: 800 Tooltip: Name: Deployed ICBM -GivesBuildableArea: Health: HP: 40000 Armor: Type: Wood RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Transforms: IntoActor: icbm Offset: 1,1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: -WithDeathAnimation: MapEditorData: Categories: Vehicle IsometricSelectable: Height: 48 NAMNTK: Inherits: ^CivBuilding Inherits@shape: ^1x3Shape Tooltip: Name: NOD Montauk Building: Footprint: x x x Dimensions: 1, 3 Armor: Type: heavy Health: HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LIGHTS: Sequence: idle-lights IsometricSelectable: Height: 36 NTPYRA: Inherits: ^CivBuilding Inherits@shape: ^4x4Shape Tooltip: Name: Nod Pyramid Building: Footprint: xxxx xxxx xxxx xxxx Dimensions: 4, 4 Power: Amount: -40 Armor: Type: heavy Health: HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LIGHTS: Sequence: idle-lights ThrowsShrapnel@SMALL: Pieces: 7, 9 ThrowsShrapnel@LARGE: Pieces: 3, 5 IsometricSelectable: Height: 72 UFO: Inherits: ^CivBuilding Inherits@shape: ^6x4Shape Building: Dimensions: 6, 4 Footprint: xxxxxx xxxxxx xxxxxx xxxxxx RenderSprites: Palette: terraindecoration Tooltip: Name: Scrin Ship Health: HP: 100000 Armor: Type: Heavy MapEditorData: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: Pieces: 9, 12 ThrowsShrapnel@LARGE: Pieces: 6, 8 IsometricSelectable: Height: 144