NAPULS: Inherits: ^Defense Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@SHAPE: ^2x2Shape Valued: Cost: 1000 Tooltip: Name: E.M. Pulse Cannon Buildable: Queue: Defense BuildPaletteOrder: 110 Prerequisites: radar, ~techlevel.superweapons Description: Disables mechanical units in an area.\nRequires power to operate. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 50000 Armor: Type: Heavy RevealsShroud: Range: 8c0 Turreted: TurnSpeed: 10 InitialFacing: 224 AttackTurreted: RequiresCondition: !build-incomplete && !empdisable && !disabled Armament: Weapon: EMPulseCannon LocalOffset: 212,0,1768 LocalYaw: 0,100 WithSpriteTurret: RequiresCondition: !build-incomplete Sequence: turret Power: Amount: -150 RenderSprites: Image: napuls.gdi FactionImages: gdi: napuls.gdi nod: napuls.nod ProvidesPrerequisite@gdi: ResetOnOwnerChange: true AttackOrderPower: PauseOnCondition: empdisable || disabled Cursor: emp Icon: emp ChargeInterval: 3375 Description: E.M. Pulse LongDesc: Fires a pulse blast which disables\nall mechanical units in the area. EndChargeSpeechNotification: EmPulseCannonReady SelectTargetSpeechNotification: SelectTarget