--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] IdleHunt = function(actor) if actor.HasProperty("Hunt") and not actor.IsDead then Trigger.OnIdle(actor, actor.Hunt) end end ---Adds a new mandatory objective, translates it and announces it via in-game chat message. ---@param player player recipient of the objective ---@param description string key of the translation string ---@return number id used to query for the objective later AddPrimaryObjective = function(player, description) local translation = UserInterface.GetFluentMessage(description) Media.DisplayMessageToPlayer(player, translation, UserInterface.GetFluentMessage("new-primary-objective")) return player.AddObjective(translation, UserInterface.GetFluentMessage("primary"), true) end ---Adds a new optional objective, translates it and announces it via in-game chat message. ---@param player player recipient of the objective ---@param description string key of the translation string ---@return number id used to query for the objective later AddSecondaryObjective = function(player, description) local translation = UserInterface.GetFluentMessage(description) Media.DisplayMessageToPlayer(player, translation, UserInterface.GetFluentMessage("new-secondary-objective")) return player.AddObjective(translation, UserInterface.GetFluentMessage("secondary"), false) end