#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public class ColorPickerLogic : ChromeLogic { [ObjectCreator.UseCtor] public ColorPickerLogic(Widget widget, ModData modData, World world, HSLColor initialColor, Action onChange, WorldRenderer worldRenderer) { string actorType; if (!ChromeMetrics.TryGet("ColorPickerActorType", out actorType)) actorType = "mcv"; var preview = widget.GetOrNull("PREVIEW"); var actor = world.Map.Rules.Actors[actorType]; var td = new TypeDictionary(); td.Add(new HideBibPreviewInit()); td.Add(new OwnerInit(world.WorldActor.Owner)); td.Add(new FactionInit(world.WorldActor.Owner.PlayerReference.Faction)); if (preview != null) preview.SetPreview(actor, td); var hueSlider = widget.Get("HUE"); var mixer = widget.Get("MIXER"); var randomButton = widget.GetOrNull("RANDOM_BUTTON"); hueSlider.OnChange += _ => mixer.Set(hueSlider.Value); mixer.OnChange += () => onChange(mixer.Color); if (randomButton != null) randomButton.OnClick = () => { // Avoid colors with low sat or lum var hue = (byte)Game.CosmeticRandom.Next(255); var sat = (byte)Game.CosmeticRandom.Next(70, 255); var lum = (byte)Game.CosmeticRandom.Next(70, 255); mixer.Set(new HSLColor(hue, sat, lum)); hueSlider.Value = hue / 255f; }; // Set the initial state var validator = modData.Manifest.Get(); mixer.SetPaletteRange(validator.HsvSaturationRange[0], validator.HsvSaturationRange[1], validator.HsvValueRange[0], validator.HsvValueRange[1]); mixer.Set(initialColor); hueSlider.Value = initialColor.H / 255f; onChange(mixer.Color); } public static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world) { Action onExit = () => { Game.Settings.Player.Color = preview.Color; Game.Settings.Save(); }; color.RemovePanel(); Action onChange = c => preview.Color = c; var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs() { { "onChange", onChange }, { "initialColor", Game.Settings.Player.Color } }); color.AttachPanel(colorChooser, onExit); } } }