#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Lets the actor grant cash when captured.")] public class GivesCashOnCaptureInfo : ConditionalTraitInfo { [Desc("Whether to show the cash tick indicators rising from the actor.")] public readonly bool ShowTicks = true; [Desc("How long to show the Amount tick indicator when enabled.")] public readonly int DisplayDuration = 30; [Desc("Amount of money awarded for capturing the actor.")] public readonly int Amount = 0; public override object Create(ActorInitializer init) { return new GivesCashOnCapture(this); } } public class GivesCashOnCapture : ConditionalTrait, INotifyCapture { readonly GivesCashOnCaptureInfo info; public GivesCashOnCapture(GivesCashOnCaptureInfo info) : base(info) { this.info = info; } void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) { if (IsTraitDisabled) return; var resources = newOwner.PlayerActor.Trait(); var amount = info.Amount; if (amount < 0) { // Check whether the amount of cash to be removed would exceed available player cash, in that case only remove all the player cash amount = Math.Min(resources.Cash + resources.Resources, -amount); resources.TakeCash(amount); // For correct cash tick display amount = -amount; } else resources.GiveCash(amount); if (!info.ShowTicks) return; self.World.AddFrameEndTask(w => w.Add( new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration))); } } }