#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class ProvidesPrerequisiteInfo : ConditionalTraitInfo, ITechTreePrerequisiteInfo { [Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")] public readonly string Prerequisite = null; [Desc("Only grant this prerequisite when you have these prerequisites.")] public readonly string[] RequiresPrerequisites = { }; [Desc("Only grant this prerequisite for certain factions.")] public readonly HashSet Factions = new HashSet(); [Desc("Should it recheck everything when it is captured?")] public readonly bool ResetOnOwnerChange = false; public override object Create(ActorInitializer init) { return new ProvidesPrerequisite(init, this); } } public class ProvidesPrerequisite : ConditionalTrait, ITechTreePrerequisite, INotifyOwnerChanged, INotifyCreated { readonly string prerequisite; bool enabled; TechTree techTree; string faction; public ProvidesPrerequisite(ActorInitializer init, ProvidesPrerequisiteInfo info) : base(info) { prerequisite = info.Prerequisite; if (string.IsNullOrEmpty(prerequisite)) prerequisite = init.Self.Info.Name; faction = init.Contains() ? init.Get() : init.Self.Owner.Faction.InternalName; } public IEnumerable ProvidesPrerequisites { get { if (!enabled) yield break; yield return prerequisite; } } protected override void Created(Actor self) { techTree = self.Owner.PlayerActor.Trait(); Update(); base.Created(self); } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { techTree = newOwner.PlayerActor.Trait(); if (Info.ResetOnOwnerChange) faction = newOwner.Faction.InternalName; Update(); } void Update() { enabled = !IsTraitDisabled; if (IsTraitDisabled) return; if (Info.Factions.Any()) enabled = Info.Factions.Contains(faction); if (Info.RequiresPrerequisites.Any() && enabled) enabled = techTree.HasPrerequisites(Info.RequiresPrerequisites); } protected override void TraitEnabled(Actor self) { Update(); techTree.ActorChanged(self); } protected override void TraitDisabled(Actor self) { Update(); techTree.ActorChanged(self); } } }