#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Air; using OpenRA.Mods.RA.Move; using OpenRA.Scripting; using OpenRA.Traits; namespace OpenRA.Mods.RA.Missions { class Allies01ScriptInfo : TraitInfo, Requires { } class Allies01Script : IHasObjectives, IWorldLoaded, ITick { public event Action OnObjectivesUpdated = notify => { }; public IEnumerable Objectives { get { return new[] { findEinstein, extractEinstein }; } } Objective findEinstein = new Objective(ObjectiveType.Primary, FindEinsteinText, ObjectiveStatus.InProgress); Objective extractEinstein = new Objective(ObjectiveType.Primary, ExtractEinsteinText, ObjectiveStatus.Inactive); const string FindEinsteinText = "Find Einstein. Tanya and Einstein must survive."; const string ExtractEinsteinText = "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."; Player allies; Player soviets; Actor insertionLZ; Actor extractionLZ; Actor lab; Actor insertionLZEntryPoint; Actor extractionLZEntryPoint; Actor chinookExitPoint; Actor shipSpawnPoint; Actor shipMovePoint; Actor einstein; Actor einsteinChinook; Actor tanya; Actor attackEntryPoint1; Actor attackEntryPoint2; World world; static readonly string[] Taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" }; static readonly string[] Ships = { "ca", "ca", "ca", "ca" }; static readonly string[] Patrol = { "e1", "dog", "e1" }; static readonly string[] AttackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" }; static readonly string[] LastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" }; int currentAttackWaveFrameNumber; int currentAttackWave; const int EinsteinChinookAttackWave = 5; const int LabClearRange = 5; const string EinsteinName = "einstein"; const string TanyaName = "e7"; const string SignalFlareName = "flare"; string difficulty; void MissionAccomplished(string text) { MissionUtils.CoopMissionAccomplished(world, text, allies); } void MissionFailed(string text) { MissionUtils.CoopMissionFailed(world, text, allies); } public void Tick(Actor self) { if (allies.WinState != WinState.Undefined) return; if (world.FrameNumber % 1000 == 0) Sound.Play(Taunts[world.SharedRandom.Next(Taunts.Length)]); if (findEinstein.Status == ObjectiveStatus.InProgress) { if (AlliesControlLab()) LabSecured(); if (lab.IsDead()) { findEinstein.Status = ObjectiveStatus.Failed; OnObjectivesUpdated(true); MissionFailed("Einstein was killed."); } } if (extractEinstein.Status == ObjectiveStatus.InProgress) { if (difficulty != "Easy") { ManageSovietUnits(); if (world.FrameNumber >= currentAttackWaveFrameNumber + 400) { SpawnSovietUnits(AttackWave); currentAttackWave++; currentAttackWaveFrameNumber = world.FrameNumber; if (currentAttackWave >= EinsteinChinookAttackWave) SpawnSovietUnits(LastAttackWaveAddition); if (currentAttackWave == EinsteinChinookAttackWave) ExtractEinsteinAtLZ(); } } if (einsteinChinook != null) { if (einsteinChinook.IsDead()) { extractEinstein.Status = ObjectiveStatus.Failed; OnObjectivesUpdated(true); MissionFailed("The extraction helicopter was destroyed."); } else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait().Passengers.Contains(einstein)) { extractEinstein.Status = ObjectiveStatus.Completed; OnObjectivesUpdated(true); MissionAccomplished("Einstein was rescued"); } } } if (tanya != null && tanya.IsDead()) MissionFailed("Tanya was killed."); else if (einstein != null && einstein.IsDead()) MissionFailed("Einstein was killed."); MissionUtils.CapOre(soviets); } void LabSecured() { SpawnSignalFlare(); Sound.Play("flaren1.aud"); SpawnEinsteinAtLab(); SendShips(); lab.QueueActivity(new Transform(lab, "stek") { SkipMakeAnims = true }); findEinstein.Status = ObjectiveStatus.Completed; extractEinstein.Status = ObjectiveStatus.InProgress; OnObjectivesUpdated(true); currentAttackWaveFrameNumber = world.FrameNumber; if (difficulty == "Easy") ExtractEinsteinAtLZ(); else { var infantry = MissionUtils.FindQueues(world, soviets, "Infantry").FirstOrDefault(); if (infantry != null) infantry.ResolveOrder(infantry.self, Order.StartProduction(infantry.self, "e1", 5)); } } void SpawnSignalFlare() { world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); } void SpawnSovietUnits(IEnumerable wave) { foreach (var unit in wave) { var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); } } void ManageSovietUnits() { foreach (var unit in world.Actors.Where(u => u.IsInWorld && u.Owner == soviets && !u.IsDead() && u.IsIdle && u.HasTrait() && u.HasTrait())) { Activity innerActivity; if (einstein != null) { if (einstein.IsInWorld) innerActivity = new Move.Move(Target.FromActor(einstein), WRange.FromCells(3)); else { var container = world.UnitContaining(einstein); if (container != null && !container.HasTrait() && container.HasTrait()) innerActivity = new Move.Move(Target.FromActor(container), WRange.FromCells(3)); else innerActivity = new Move.Move(extractionLZ.Location, 3); } unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, innerActivity)); } } } void SendPatrol() { for (int i = 0; i < Patrol.Length; i++) world.CreateActor(Patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) }) .QueueActivity(new Move.Move(insertionLZ.Location)); } bool AlliesControlLab() { return MissionUtils.AreaSecuredWithUnits(world, allies, lab.CenterPosition, WRange.FromCells(LabClearRange)); } void SpawnEinsteinAtLab() { einstein = world.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2))); } void SendShips() { for (int i = 0; i < Ships.Length; i++) world.CreateActor(Ships[i], new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) }) .QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0))); } void ExtractEinsteinAtLZ() { einsteinChinook = MissionUtils.ExtractUnitWithChinook( world, allies, einstein, extractionLZEntryPoint.Location, extractionLZ.Location, chinookExitPoint.Location); } void InsertTanyaAtLZ() { tanya = MissionUtils.InsertUnitWithChinook( world, allies, TanyaName, insertionLZEntryPoint.Location, insertionLZ.Location, chinookExitPoint.Location, unit => { Sound.Play("laugh1.aud"); unit.QueueActivity(new Move.Move(insertionLZ.Location - new CVec(1, 0))); }).Second; } void SetAlliedUnitsToDefensiveStance() { foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead() && a.HasTrait())) actor.Trait().Stance = UnitStance.Defend; } public void WorldLoaded(World w, WorldRenderer wr) { world = w; difficulty = w.LobbyInfo.GlobalSettings.Difficulty; Game.Debug("{0} difficulty selected".F(difficulty)); allies = w.Players.Single(p => p.InternalName == "Allies"); soviets = w.Players.Single(p => p.InternalName == "Soviets"); allies.PlayerActor.Trait().Cash = 0; var actors = w.WorldActor.Trait().Actors; insertionLZ = actors["InsertionLZ"]; extractionLZ = actors["ExtractionLZ"]; lab = actors["Lab"]; insertionLZEntryPoint = actors["InsertionLZEntryPoint"]; chinookExitPoint = actors["ChinookExitPoint"]; extractionLZEntryPoint = actors["ExtractionLZEntryPoint"]; shipSpawnPoint = actors["ShipSpawnPoint"]; shipMovePoint = actors["ShipMovePoint"]; attackEntryPoint1 = actors["SovietAttackEntryPoint1"]; attackEntryPoint2 = actors["SovietAttackEntryPoint2"]; SetAlliedUnitsToDefensiveStance(); wr.Viewport.Center(insertionLZ.CenterPosition); if (w.LobbyInfo.IsSinglePlayer) Media.PlayFMVFullscreen(w, "ally1.vqa", () => Media.PlayFMVFullscreen(w, "landing.vqa", () => { InsertTanyaAtLZ(); SendPatrol(); MissionUtils.PlayMissionMusic(); }) ); else { InsertTanyaAtLZ(); SendPatrol(); MissionUtils.PlayMissionMusic(); } } } }