#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Orders { public class GenericSelectTarget : IOrderGenerator { readonly IEnumerable subjects; readonly string order; readonly string cursor; readonly MouseButton expectedButton; public GenericSelectTarget(IEnumerable subjects, string order, string cursor, MouseButton button) { this.subjects = subjects; this.order = order; this.cursor = cursor; expectedButton = button; } public GenericSelectTarget(IEnumerable subjects, string order, string cursor) : this(subjects, order, cursor, MouseButton.Left) { } public GenericSelectTarget(Actor subject, string order, string cursor) : this(new Actor[] { subject }, order, cursor) { } public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button) : this(new Actor[] { subject }, order, cursor, button) { } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button != expectedButton) world.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if (mi.Button == expectedButton && world.Map.IsInMap(xy)) { world.CancelInputMode(); foreach (var subject in subjects) yield return new Order(order, subject, false) { TargetLocation = xy }; } } public virtual void Tick(World world) { } public void RenderBeforeWorld(WorldRenderer wr, World world) { foreach (var a in world.Selection.Actors) if (!a.Destroyed) foreach (var t in a.TraitsImplementing()) t.RenderBeforeWorld(wr, a); Game.Renderer.Flush(); } public void RenderAfterWorld(WorldRenderer wr, World world) {} public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; } } // variant that requires a tag trait (T) to be present on some actor owned // by the activating player public class GenericSelectTargetWithBuilding : GenericSelectTarget { public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor) : base(subject, order, cursor) { } public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button) : base(subject, order, cursor, button) { } public override void Tick(World world) { var hasStructure = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasStructure) world.CancelInputMode(); } } }