#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Mods.Common.Traits; using OpenRA.Network; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public class GameTimerLogic : ChromeLogic { [ObjectCreator.UseCtor] public GameTimerLogic(Widget widget, OrderManager orderManager, World world) { var timer = widget.GetOrNull("GAME_TIMER"); var status = widget.GetOrNull("GAME_TIMER_STATUS"); var startTick = Ui.LastTickTime; Func shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep) && (Ui.LastTickTime - startTick) / 1000 % 2 == 0; Func statusText = () => { if (world.Paused || world.Timestep == 0) return "Paused"; if (world.Timestep == 1) return "Max Speed"; return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep); }; if (timer != null) { // Timers in replays should be synced to the effective game time, not the playback time. var timestep = world.Timestep; if (world.IsReplay) timestep = world.WorldActor.Trait().GameSpeed.Timestep; timer.GetText = () => { if (status == null && shouldShowStatus()) return statusText(); return WidgetUtils.FormatTime(world.WorldTick, timestep); }; } if (status != null) { // Blink the status line status.IsVisible = shouldShowStatus; status.GetText = statusText; } var timerTooltip = timer as LabelWithTooltipWidget; if (timerTooltip != null) { var connection = orderManager.Connection as ReplayConnection; if (connection != null && connection.TickCount != 0) timerTooltip.GetTooltipText = () => "{0}% complete".F(world.WorldTick * 100 / connection.FinalGameTick); else timerTooltip.GetTooltipText = null; } } } }