#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Graphics; namespace OpenRA.Traits { [Desc("Add this to the Player actor definition.")] public class PlayerHighlightPaletteInfo : ITraitInfo { [Desc("The prefix for the resulting player palettes")] [PaletteDefinition(true)] public readonly string BaseName = "highlight"; public object Create(ActorInitializer init) { return new PlayerHighlightPalette(this); } } public class PlayerHighlightPalette : ILoadsPlayerPalettes { readonly PlayerHighlightPaletteInfo info; public PlayerHighlightPalette(PlayerHighlightPaletteInfo info) { this.info = info; } public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting) { var argb = (uint)Color.FromArgb(128, color.RGB).ToArgb(); var pal = new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => i == 0 ? 0 : argb)); wr.AddPalette(info.BaseName + playerName, pal, false, replaceExisting); } } }