C1: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian AutoTarget: C2: Inherits: ^CivInfantry Voiced: VoiceSet: CivilianFemaleVoice C3: Inherits: ^CivInfantry C4: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice C5: Inherits: ^CivInfantry RenderSprites: Image: C1 C6: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice C7: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian AutoTarget: RenderSprites: Image: C1 C8: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice C9: Inherits: ^CivInfantry RenderSprites: Image: C1 C10: Inherits: ^CivInfantry RenderSprites: Image: C2 Voiced: VoiceSet: CivilianFemaleVoice FCOM: Inherits: ^TechBuilding Building: Footprint: xx xx Dimensions: 2,2 Valued: Cost: 2000 Health: HP: 400 Armor: Type: Wood Tooltip: Name: Forward Command RevealsShroud: Range: 10c0 Bib: Power: Amount: -200 ProvidesPrerequisite@buildingname: HOSP: Inherits: ^TechBuilding Selectable: Priority: 0 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 1000 ExternalCapturable: ExternalCapturableBar: EngineerRepairable: Tooltip: Name: Hospital RevealsShroud: Range: 3c0 Bib: HasMinibib: Yes WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 ProvidesPrerequisite@buildingname: V01: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church RevealsShroud: Range: 10c0 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V02: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V03: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V04: Inherits: ^CivBuilding Building: Footprint: xx xx Dimensions: 2,2 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V05: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V06: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V07: Inherits: ^CivBuilding Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V08: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V09: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V10: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V11: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V12: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V13: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V14: Inherits: ^CivField EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V15: Inherits: ^CivField EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V16: Inherits: ^CivField EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V17: Inherits: ^CivField EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V18: Inherits: ^CivField EditorTilesetFilter: ExcludeTilesets: DESERT, INTERIOR V19: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT Tooltip: Name: Oil Pump SpawnActorOnDeath: Actor: V19.Husk AutoTargetIgnore: V19.Husk: Inherits: ^CivBuilding EditorTilesetFilter: ExcludeTilesets: DESERT Tooltip: Name: Husk (Oil Pump) RenderSprites: WithSpriteBody: WithIdleOverlay: StartSequence: fire-start Sequence: fire-loop -Selectable: -Targetable: -Demolishable: BARL: Inherits: ^TechBuilding -Selectable: CustomSelectionSize: CustomBounds: 24,24 Health: HP: 10 Explodes: Weapon: BarrelExplode Tooltip: Name: Explosive Barrel ShowOwnerRow: False AutoTargetIgnore: Armor: Type: None Targetable: TargetTypes: Ground, DemoTruck, Barrel -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: BRL3: Inherits: ^TechBuilding -Selectable: CustomSelectionSize: CustomBounds: 24,24 Health: HP: 10 Explodes: Weapon: BarrelExplode Tooltip: Name: Explosive Barrel ShowOwnerRow: False AutoTargetIgnore: Armor: Type: None Targetable: TargetTypes: Ground, DemoTruck, Barrel -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: AMMOBOX1: Inherits: ^AmmoBox AMMOBOX2: Inherits: ^AmmoBox AMMOBOX3: Inherits: ^AmmoBox MISS: Inherits: ^TechBuilding Selectable: Priority: 0 Building: Footprint: xxx xxx Dimensions: 3,2 Valued: Cost: 2000 Health: HP: 400 RevealsShroud: Range: 3c0 Armor: Type: Wood Tooltip: Name: Technology Center Bib: WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 ProvidesPrerequisite@buildingname: BIO: Inherits: ^TechBuilding Building: Footprint: xx xx Dimensions: 2,2 RevealsShroud: Range: 3c0 ExternalCapturable: ExternalCapturableBar: EngineerRepairable: Tooltip: Name: Biological Lab WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false WithBuildingExplosion: Delay: 1 ProvidesPrerequisite@buildingname: OILB: Inherits: ^TechBuilding Selectable: Priority: 0 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 1000 RevealsShroud: Range: 3c0 ExternalCapturable: ExternalCapturableBar: EngineerRepairable: CashTrickler: Period: 375 Amount: 100 CaptureAmount: 100 Tooltip: Name: Oil Derrick Explodes: Weapon: BarrelExplode BR1: Inherits: ^Bridge Bridge: Template: 235 DamagedTemplate: 236 DestroyedTemplate: 237 SouthOffset: 0,2 FreeActor: Actor: bridgehut SpawnOffset: 2,0 BR2: Inherits: ^Bridge Bridge: Template: 238 DamagedTemplate: 239 DestroyedTemplate: 240 NorthOffset: 3,0 FreeActor: Actor: bridgehut SpawnOffset: 1,1 BR3: Inherits: ^Bridge Bridge: Long: yes ShorePieces: br1,br2 Template: 241 DamagedTemplate: 242 DestroyedTemplate: 243 DestroyedPlusNorthTemplate: 245 DestroyedPlusSouthTemplate: 244 DestroyedPlusBothTemplate: 246 NorthOffset: 2,0 SouthOffset: 0,1 BRIDGE1: Inherits: ^Bridge Bridge: Template: 131 DamagedTemplate: 378 DestroyedTemplate: 132 Building: Footprint: _____ _____ _____ Dimensions: 5,3 CustomSelectionSize: CustomBounds: 120,72 FreeActor@north: Actor: bridgehut SpawnOffset: 2,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 BRIDGE2: Inherits: ^Bridge Bridge: Template: 133 DamagedTemplate: 379 DestroyedTemplate: 134 Building: Footprint: _____ _____ Dimensions: 5,2 CustomSelectionSize: CustomBounds: 120,48 FreeActor@north: Actor: bridgehut SpawnOffset: 0,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 SBRIDGE1: Inherits: ^Bridge Bridge: Template: 520 DamagedTemplate: 521 DestroyedTemplate: 522 Building: Footprint: ___ ___ Dimensions: 3,2 CustomSelectionSize: CustomBounds: 72,48 FreeActor@north: Actor: bridgehut.small SpawnOffset: 1,0 FreeActor@south: Actor: bridgehut.small SpawnOffset: 1,1 SBRIDGE2: Inherits: ^Bridge Bridge: Template: 531 DamagedTemplate: 532 DestroyedTemplate: 533 Building: Footprint: __ __ __ Dimensions: 2,3 CustomSelectionSize: CustomBounds: 48,72 FreeActor@west: Actor: bridgehut.small SpawnOffset: 0,1 FreeActor@east: Actor: bridgehut.small SpawnOffset: 1,1 SBRIDGE3: Inherits: ^Bridge Bridge: Template: 523 DamagedTemplate: 524 DestroyedTemplate: 525 FreeActor@north: Actor: bridgehut SpawnOffset: 2,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 0,1 SBRIDGE4: Inherits: ^Bridge Bridge: Template: 527 DamagedTemplate: 528 DestroyedTemplate: 529 FreeActor@north: Actor: bridgehut SpawnOffset: 0,-1 FreeActor@south: Actor: bridgehut SpawnOffset: 2,1 BRIDGEHUT: AlwaysVisible: Building: Footprint: __ __ Dimensions: 2,2 Selectable: Bounds: 48,48 Priority: 2 BridgeHut: Targetable: TargetTypes: BridgeHut, C4 BRIDGEHUT.small: AlwaysVisible: Building: Footprint: _ Dimensions: 1,1 Selectable: Bounds: 24,24 Priority: 2 BridgeHut: Targetable: TargetTypes: BridgeHut, C4 V20: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 V21: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 V22: Inherits: ^DesertCivBuilding Building: Footprint: xx Dimensions: 2,1 V23: Inherits: ^DesertCivBuilding V24: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 V25: Inherits: ^DesertCivBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Church RevealsShroud: Range: 10c0 V26: Inherits: ^DesertCivBuilding Building: Footprint: xx Dimensions: 2,1 V27: Inherits: ^DesertCivBuilding V28: Inherits: ^DesertCivBuilding V29: Inherits: ^DesertCivBuilding V30: Inherits: ^DesertCivBuilding Building: Footprint: xx Dimensions: 2,1 V31: Inherits: ^DesertCivBuilding Building: Footprint: xx Dimensions: 2,1 V32: Inherits: ^DesertCivBuilding Building: Footprint: xx Dimensions: 2,1 V33: Inherits: ^DesertCivBuilding Building: Footprint: xx Dimensions: 2,1 V34: Inherits: ^DesertCivBuilding V35: Inherits: ^DesertCivBuilding V36: Inherits: ^DesertCivBuilding V37: Inherits: ^DesertCivBuilding Building: Footprint: __xx_ ___xx Dimensions: 5,2 RICE: Inherits: ^CivField EditorTilesetFilter: RequireTilesets: TEMPERAT RUSHOUSE: Inherits: ^CivBuilding EditorTilesetFilter: RequireTilesets: TEMPERAT Building: Footprint: x x Dimensions: 1,2 ASIANHUT: Inherits: ^CivBuilding EditorTilesetFilter: RequireTilesets: TEMPERAT SNOWHUT: Inherits: ^CivBuilding EditorTilesetFilter: RequireTilesets: SNOW Building: Footprint: x x Dimensions: 1,2 RenderSprites: Scale: 0.7 LHUS: Inherits: ^CivBuilding EditorTilesetFilter: RequireTilesets: TEMPERAT Selectable: Bounds: 24,48,0,-16 Tooltip: Name: Lighthouse Building: Footprint: x Dimensions: 1,1 WINDMILL: Inherits: ^CivBuilding EditorTilesetFilter: RequireTilesets: TEMPERAT Selectable: Bounds: 24,24,0,-14 SelectionDecorations: VisualBounds: 36,36,0,-14 Tooltip: Name: Windmill Building: Footprint: x Dimensions: 1,1