^DamagingExplosion: Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 50, 25, 12, 6, 3, 0 Damage: 50 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_twlt ExplosionPalette: effectalpha75 ImpactSounds: expnew09.aud Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Building, Wall UnitExplode: Inherits: ^DamagingExplosion UnitExplodeSmall: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Damage: 40 Warhead@2Eff: CreateEffect Explosions: medium_brnl ImpactSounds: expnew13.aud Warhead@4Smu: LeaveSmudge SmudgeType: SmallCrater InvalidTargets: Building, Wall BuildingExplosions: Warhead@1Eff: CreateEffect Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu ExplosionPalette: effectalpha75 Warhead@2Smu: LeaveSmudge SmudgeType: MediumCrater CyborgExplode: Warhead@1Eff: CreateEffect Explosions: medium_bang ImpactSounds: expnew10.aud TiberiumExplosion: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@Res: CreateResource AddsResourceType: Tiberium Size: 1,1 Warhead@2Eff: CreateEffect Explosions: large_explosion -Warhead@4Smu: LeaveSmudge SmallDebris: ReloadDelay: 60 Range: 4c0 Projectile: Bullet Speed: 50, 125 LaunchAngle: 45, 135 Image: dbrissm Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Shadow: true LargeDebris: Inherits: SmallDebris Projectile: Bullet Image: dbrislg Demolish: Warhead@1Dam: SpreadDamage DamageTypes: DefaultDeath Warhead@2Eff: CreateEffect Explosions: large_twlt ExplosionPalette: effectalpha75 ImpactSounds: expnew09.aud