#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.D2k { [Desc("Interacts with the DynamicOwnerChange trait.")] public class ChangeOwnerWarhead : Warhead { [Desc("Duration of the owner change (in ticks). Set to 0 to make it permanent.")] public readonly int Duration = 0; public readonly WRange Range = WRange.FromCells(1); public override void DoImpact(Target target, Actor firedBy, IEnumerable damageModifiers) { var actors = target.Type == TargetType.Actor ? new[] { target.Actor } : firedBy.World.FindActorsInCircle(target.CenterPosition, Range); foreach (var a in actors) { if (a.Owner == firedBy.Owner) // don't do anything on friendly fire continue; if (Duration == 0) a.ChangeOwner(firedBy.Owner); // permanent else { var tempOwnerManager = a.TraitOrDefault(); if (tempOwnerManager == null) continue; tempOwnerManager.ChangeOwner(a, firedBy.Owner, Duration); } a.CancelActivity(); // stop shooting, you have got new enemies } } } }