E1: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Prerequisites: ~barracks Valued: Cost: 120 Tooltip: Name: Light Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Selectable: Bounds: 12,17,0,-9 Health: HP: 125 Mobile: Speed: 71 Armament@PRIMARY: Weapon: Minigun UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 Armament@ELITE: Weapon: M1Carbine UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 AttackFrontal: TakeCover: DamageModifiers: Prone50Percent: 50 Prone60Percent: 60 Prone70Percent: 70 Prone100Percent: 100 Prone350Percent: 350 DamageTriggers: TriggerProne WithInfantryBody: IdleSequences: idle1,idle2 ENGINEER: Inherits: ^Infantry Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Unarmed Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: ~barracks Selectable: Bounds: 12,17,0,-6 Voiced: VoiceSet: Engineer Mobile: Speed: 56 Health: HP: 500 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building -AutoTarget: WithInfantryBody: IdleSequences: idle1,idle2 TakeCover: DamageModifiers: Prone50Percent: 50 Prone60Percent: 60 Prone70Percent: 70 Prone100Percent: 100 Prone350Percent: 350 DamageTriggers: TriggerProne -GainsExperience: