#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class TargetableUnitInfo : ITraitInfo { public readonly string[] TargetTypes = { }; public virtual object Create(ActorInitializer init) { return new TargetableUnit(init.self, this); } } public class TargetableUnit : ITargetable { readonly TargetableUnitInfo info; protected Cloak cloak; public TargetableUnit(Actor self, TargetableUnitInfo info) { this.info = info; ReceivedCloak(self); } // Arbitrary units can receive cloak via a crate during gameplay public void ReceivedCloak(Actor self) { cloak = self.TraitOrDefault(); } public virtual bool TargetableBy(Actor self, Actor byActor) { if (cloak == null || !cloak.Cloaked) return true; if (self.Owner.IsAlliedWith(byActor.Owner)) return true; return self.World.ActorsWithTrait().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get().Range); } public virtual string[] TargetTypes { get { return info.TargetTypes; } } public virtual IEnumerable TargetablePositions(Actor self) { yield return self.CenterPosition; } } }