#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.IO; using OpenRA.FileSystem; using OpenRA.GameRules; using OpenRA.Primitives; namespace OpenRA { public interface ISoundLoader { bool TryParseSound(Stream stream, out ISoundFormat sound); } public interface ISoundFormat : IDisposable { int Channels { get; } int SampleBits { get; } int SampleRate { get; } float LengthInSeconds { get; } Stream GetPCMInputStream(); } public enum SoundType { World, UI } public sealed class Sound : IDisposable { readonly ISoundEngine soundEngine; ISoundLoader[] loaders; IReadOnlyFileSystem fileSystem; Cache sounds; ISoundSource videoSource; ISound music; ISound video; MusicInfo currentMusic; Dictionary currentSounds = new Dictionary(); public bool DummyEngine { get; private set; } public Sound(IPlatform platform, SoundSettings soundSettings) { soundEngine = platform.CreateSound(soundSettings.Device); DummyEngine = soundEngine.Dummy; if (soundSettings.Mute) MuteAudio(); } T LoadSound(string filename, Func loadFormat) { if (!fileSystem.Exists(filename)) { Log.Write("sound", "LoadSound, file does not exist: {0}", filename); return default(T); } using (var stream = fileSystem.Open(filename)) { ISoundFormat soundFormat; foreach (var loader in loaders) { stream.Position = 0; if (loader.TryParseSound(stream, out soundFormat)) { var source = loadFormat(soundFormat); soundFormat.Dispose(); return source; } } } throw new InvalidDataException(filename + " is not a valid sound file!"); } public void Initialize(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem) { StopMusic(); soundEngine.StopAllSounds(); if (sounds != null) foreach (var soundSource in sounds.Values) if (soundSource != null) soundSource.Dispose(); this.loaders = loaders; this.fileSystem = fileSystem; Func loadIntoMemory = soundFormat => soundEngine.AddSoundSourceFromMemory( soundFormat.GetPCMInputStream().ReadAllBytes(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate); sounds = new Cache(filename => LoadSound(filename, loadIntoMemory)); currentSounds = new Dictionary(); video = null; } public SoundDevice[] AvailableDevices() { return soundEngine.AvailableDevices(); } public void SetListenerPosition(WPos position) { soundEngine.SetListenerPosition(position); } ISound Play(SoundType type, Player player, string name, bool headRelative, WPos pos, float volumeModifier = 1f, bool loop = false) { if (string.IsNullOrEmpty(name) || DisableAllSounds || (DisableWorldSounds && type == SoundType.World)) return null; if (player != null && player != player.World.LocalPlayer) return null; return soundEngine.Play2D(sounds[name], loop, headRelative, pos, InternalSoundVolume * volumeModifier, true); } public void StopAudio() { soundEngine.StopAllSounds(); } public void MuteAudio() { soundEngine.Volume = 0f; } public void UnmuteAudio() { soundEngine.Volume = 1f; } public bool DisableAllSounds { get; set; } public bool DisableWorldSounds { get; set; } public ISound Play(SoundType type, string name) { return Play(type, null, name, true, WPos.Zero, 1f); } public ISound Play(SoundType type, string name, WPos pos) { return Play(type, null, name, false, pos, 1f); } public ISound Play(SoundType type, string name, float volumeModifier) { return Play(type, null, name, true, WPos.Zero, volumeModifier); } public ISound Play(SoundType type, string name, WPos pos, float volumeModifier) { return Play(type, null, name, false, pos, volumeModifier); } public ISound PlayToPlayer(SoundType type, Player player, string name) { return Play(type, player, name, true, WPos.Zero, 1f); } public ISound PlayToPlayer(SoundType type, Player player, string name, WPos pos) { return Play(type, player, name, false, pos, 1f); } public ISound PlayLooped(SoundType type, string name) { return Play(type, null, name, true, WPos.Zero, 1f, true); } public ISound PlayLooped(SoundType type, string name, WPos pos) { return Play(type, null, name, false, pos, 1f, true); } public ISound Play(SoundType type, string[] names, World world, Player player = null, float volumeModifier = 1f) { return Play(type, player, names.Random(world.LocalRandom), true, WPos.Zero, volumeModifier); } public ISound Play(SoundType type, string[] names, World world, WPos pos, Player player = null, float volumeModifier = 1f) { return Play(type, player, names.Random(world.LocalRandom), false, pos, volumeModifier); } public void PlayVideo(byte[] raw, int channels, int sampleBits, int sampleRate) { StopVideo(); videoSource = soundEngine.AddSoundSourceFromMemory(raw, channels, sampleBits, sampleRate); video = soundEngine.Play2D(videoSource, false, true, WPos.Zero, InternalSoundVolume, false); } public void PlayVideo() { if (video != null) soundEngine.PauseSound(video, false); } public void PauseVideo() { if (video != null) soundEngine.PauseSound(video, true); } public void StopVideo() { if (video != null) { soundEngine.StopSound(video); videoSource.Dispose(); videoSource = null; video = null; } } public void Tick() { // Song finished if (MusicPlaying && music.Complete) { StopMusic(); onMusicComplete(); } } Action onMusicComplete; public bool MusicPlaying { get; private set; } public MusicInfo CurrentMusic { get { return currentMusic; } } public void PlayMusic(MusicInfo m) { PlayMusicThen(m, () => { }); } public void PlayMusicThen(MusicInfo m, Action then) { if (m == null || !m.Exists) return; onMusicComplete = then; if (m == currentMusic && music != null) { soundEngine.PauseSound(music, false); MusicPlaying = true; return; } StopMusic(); Func stream = soundFormat => soundEngine.Play2DStream( soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate, false, true, WPos.Zero, MusicVolume * m.VolumeModifier); music = LoadSound(m.Filename, stream); if (music == null) { onMusicComplete = null; return; } currentMusic = m; MusicPlaying = true; } public void PlayMusic() { if (music == null) return; MusicPlaying = true; soundEngine.PauseSound(music, false); } public void StopSound(ISound sound) { if (sound != null) soundEngine.StopSound(sound); } public void StopMusic() { if (music != null) { soundEngine.StopSound(music); music = null; } currentMusic = null; MusicPlaying = false; } public void PauseMusic() { if (music == null) return; MusicPlaying = false; soundEngine.PauseSound(music, true); } float soundVolumeModifier = 1.0f; public float SoundVolumeModifier { get { return soundVolumeModifier; } set { soundVolumeModifier = value; soundEngine.SetSoundVolume(InternalSoundVolume, music, video); } } float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } } public float SoundVolume { get { return Game.Settings.Sound.SoundVolume; } set { Game.Settings.Sound.SoundVolume = value; soundEngine.SetSoundVolume(InternalSoundVolume, music, video); } } public float MusicVolume { get { return Game.Settings.Sound.MusicVolume; } set { Game.Settings.Sound.MusicVolume = value; if (music != null) music.Volume = value; } } public float VideoVolume { get { return Game.Settings.Sound.VideoVolume; } set { Game.Settings.Sound.VideoVolume = value; if (video != null) video.Volume = value; } } public float MusicSeekPosition { get { return music != null ? music.SeekPosition : 0; } } public float VideoSeekPosition { get { return video != null ? video.SeekPosition : 0; } } // Returns true if played successfully public bool PlayPredefined(SoundType soundType, Ruleset ruleset, Player p, Actor voicedActor, string type, string definition, string variant, bool relative, WPos pos, float volumeModifier, bool attenuateVolume) { if (ruleset == null) throw new ArgumentNullException("ruleset"); if (definition == null || DisableAllSounds || (DisableWorldSounds && soundType == SoundType.World)) return false; if (ruleset.Voices == null || ruleset.Notifications == null) return false; var rules = (voicedActor != null) ? ruleset.Voices[type] : ruleset.Notifications[type]; if (rules == null) return false; var id = voicedActor != null ? voicedActor.ActorID : 0; SoundPool pool; var suffix = rules.DefaultVariant; var prefix = rules.DefaultPrefix; if (voicedActor != null) { if (!rules.VoicePools.Value.ContainsKey(definition)) throw new InvalidOperationException("Can't find {0} in voice pool.".F(definition)); pool = rules.VoicePools.Value[definition]; } else { if (!rules.NotificationsPools.Value.ContainsKey(definition)) throw new InvalidOperationException("Can't find {0} in notification pool.".F(definition)); pool = rules.NotificationsPools.Value[definition]; } var clip = pool.GetNext(); if (string.IsNullOrEmpty(clip)) return false; if (variant != null) { if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition)) suffix = rules.Variants[variant][id % rules.Variants[variant].Length]; if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition)) prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length]; } var name = prefix + clip + suffix; if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer)) { var sound = soundEngine.Play2D(sounds[name], false, relative, pos, InternalSoundVolume * volumeModifier * pool.VolumeModifier, attenuateVolume); if (id != 0) { if (currentSounds.ContainsKey(id)) soundEngine.StopSound(currentSounds[id]); currentSounds[id] = sound; } } return true; } public bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant) { if (rules == null) throw new ArgumentNullException("rules"); if (type == null || notification == null) return false; return PlayPredefined(SoundType.UI, rules, player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false); } public void Dispose() { StopAudio(); if (sounds != null) foreach (var soundSource in sounds.Values) if (soundSource != null) soundSource.Dispose(); soundEngine.Dispose(); } } }