namespace OpenRa.Traits { class RenderBuildingTurretedInfo : RenderBuildingInfo { public override object Create(Actor self) { return new RenderBuildingTurreted(self); } } class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete { public RenderBuildingTurreted(Actor self) : base(self, () => self.traits.Get().turretFacing) { } public void BuildingComplete( Actor self ) { anim.Play( "idle" ); } public override void Damaged(Actor self, AttackInfo e) { if (!e.DamageStateChanged) return; switch (e.DamageState) { case DamageState.Normal: anim.Play( "idle" ); break; case DamageState.Half: anim.Play( "damaged-idle" ); Sound.Play("kaboom1.aud"); break; } } } }