using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using OpenRa.FileFormats; namespace OpenRa.Traits { class PaletteFromRGBAInfo : ITraitInfo { public readonly string Name = null; public readonly string Theatre = null; public readonly int R = 0; public readonly int G = 0; public readonly int B = 0; public readonly int A = 255; public object Create(Actor self) { return new PaletteFromRGBA(self, this); } } class PaletteFromRGBA { public PaletteFromRGBA(Actor self, PaletteFromRGBAInfo info) { if (info.Theatre == null || info.Theatre.ToLowerInvariant() == self.World.Map.Theater.ToLowerInvariant()) { Log.Write("Loading palette {0} from RGBA {1} {2} {3} {4}",info.Name,info.R,info.G,info.B,info.A); // TODO: This shouldn't rely on a base palette var wr = self.World.WorldRenderer; var pal = wr.GetPalette("player0"); wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B)))); } } } }