#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Traits { [Desc("Create a palette by applying a scale and offset to the colors in another palette.")] class PaletteFromScaledPaletteInfo : ITraitInfo { [Desc("Internal palette name")] public readonly string Name = null; [Desc("The name of the palette to base off.")] public readonly string BasePalette = null; [Desc("Allow palette modifiers to change the palette.")] public readonly bool AllowModifiers = true; [Desc("Amount to scale the base palette colors by.")] public readonly float Scale = 1.0f; [Desc("Amount to offset the base palette colors by.")] public readonly int Offset = 0; public object Create(ActorInitializer init) { return new PaletteFromScaledPalette(this); } } class PaletteFromScaledPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes { readonly PaletteFromScaledPaletteInfo info; public PaletteFromScaledPalette(PaletteFromScaledPaletteInfo info) { this.info = info; } public void LoadPalettes(WorldRenderer wr) { var remap = new ScaledPaletteRemap(info.Scale, info.Offset); wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers); } public IEnumerable PaletteNames { get { yield return info.Name; } } } class ScaledPaletteRemap : IPaletteRemap { readonly float scale; readonly int offset; public ScaledPaletteRemap(float scale, int offset) { this.scale = scale; this.offset = offset; } public Color GetRemappedColor(Color original, int index) { return Color.FromArgb(original.A, (int)(scale * original.R + offset).Clamp(0, 255), (int)(scale * original.G + offset).Clamp(0, 255), (int)(scale * original.B + offset).Clamp(0, 255)); } } }