#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.TS.Traits { [Desc("Adds the hard-coded shroud palette to the game")] class TSShroudPaletteInfo : ITraitInfo { [Desc("Internal palette name")] public readonly string Name = "shroud"; public object Create(ActorInitializer init) { return new TSShroudPalette(this); } } class TSShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes { readonly TSShroudPaletteInfo info; public TSShroudPalette(TSShroudPaletteInfo info) { this.info = info; } public void LoadPalettes(WorldRenderer wr) { Func makeColor = i => { if (i < 128) return (uint)(int2.Lerp(255, 0, i, 127) << 24); return 0; }; wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => makeColor(i)))); } public IEnumerable PaletteNames { get { yield return info.Name; } } } }