MSLO: Inherits: ^Building Valued: Cost: 2500 Tooltip: Name: Missile Silo Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\n\nMaximum 1 can be built Buildable: Queue: Defense BuildPaletteOrder: 140 Prerequisites: techcenter, ~techlevel.unrestricted BuildLimit: 1 Building: Footprint: xx Dimensions: 2,1 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 5c0 IronCurtainable: NukePower: Icon: abomb ChargeTime: 540 Description: Atom Bomb LongDesc: Launches a devastating atomic bomb\nat a target location. BeginChargeSound: aprep1.aud EndChargeSound: aready1.aud SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud IncomingSound: alaunch1.aud LaunchSound: MissileWeapon: atomic SpawnOffset: 0,427,0 DisplayTimer: True DisplayBeacon: True DisplayRadarPing: True BeaconPoster: atomicon CameraActor: camera CanPowerDown: RequiresPower: DisabledOverlay: SupportPowerChargeBar: Power: Amount: -100 -MustBeDestroyed: GAP: Inherits: ^Building Valued: Cost: 800 Tooltip: Name: Gap Generator Description: Obscures the enemy's view with shroud.\nRequires power to operate. Buildable: Queue: Defense BuildPaletteOrder: 110 Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted Building: Footprint: _ x Dimensions: 1,2 RequiresPower: CanPowerDown: DisabledOverlay: RenderBuilding: PauseOnLowPower: yes Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes CreatesShroud: Range: 6c0 IronCurtainable: RenderShroudCircle: Power: Amount: -60 -MustBeDestroyed: SPEN: Inherits: ^Building InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Valued: Cost: 800 Tooltip: Name: Sub Pen Description: Produces and repairs submarines and\ntransports. Buildable: Queue: Building BuildPaletteOrder: 50 Prerequisites: anypower, ~structures.soviet, ~techlevel.low TargetableBuilding: TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4c0 Exit@1: SpawnOffset: 0,-213,0 Facing: 96 ExitCell: -1,2 Exit@2: SpawnOffset: 0,-213,0 Facing: 160 ExitCell: 3,2 Exit@3: SpawnOffset: 0,0,0 Facing: 32 ExitCell: 0,0 Exit@4: SpawnOffset: 0,0,0 Facing: 224 ExitCell: 2,0 Production: Produces: Ship, Submarine PrimaryBuilding: IronCurtainable: -EmitInfantryOnSell: RepairsUnits: RallyPoint: ProductionBar: Power: Amount: -30 SYRD: Inherits: ^Building InfiltrateForSupportPower: Proxy: powerproxy.sonarpulse Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: anypower, ~structures.allies, ~techlevel.low Valued: Cost: 1000 Tooltip: Name: Shipyard Description: Produces and repairs ships\nand transports. TargetableBuilding: TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 1000 Armor: Type: Light RevealsShroud: Range: 4c0 Exit@1: SpawnOffset: -1024,1024,0 Facing: 160 ExitCell: 0,2 Exit@2: SpawnOffset: 1024,1024,0 Facing: 224 ExitCell: 2,2 Exit@3: SpawnOffset: -1024,-1024,0 Facing: 96 ExitCell: 0,0 Exit@4: SpawnOffset: 1024,-1024,0 Facing: 32 ExitCell: 2,0 Production: Produces: Ship, Boat PrimaryBuilding: IronCurtainable: -EmitInfantryOnSell: RepairsUnits: RallyPoint: ProductionBar: Power: Amount: -30 IRON: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 130 Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted BuildLimit: 1 Valued: Cost: 1500 Tooltip: Name: Iron Curtain Description: Makes a group of units invulnerable\nfor a short time. Requires power to operate.\n Special Ability: Invulnerability\n\nMaximum 1 can be built Building: Footprint: xx Dimensions: 2,1 RequiresPower: CanPowerDown: DisabledOverlay: Selectable: Bounds: 50,50,0,-12 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: HasMinibib: Yes IronCurtainable: IronCurtainPower: Icon: invuln ChargeTime: 120 Description: Invulnerability LongDesc: Makes a group of units invulnerable\nfor 20 seconds. Duration: 20 SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: ironchg1.aud EndChargeSound: ironrdy1.aud DisplayRadarPing: True SupportPowerChargeBar: Power: Amount: -200 -MustBeDestroyed: PDOX: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 120 Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted BuildLimit: 1 Valued: Cost: 1500 Tooltip: Name: Chronosphere Description: Teleports a group of units across the\nmap for a short time. Requires power to operate.\n Special Ability: Chronoshift\n\nMaximum 1 can be built Building: Footprint: xx xx Dimensions: 2,2 RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: HasMinibib: Yes IronCurtainable: ChronoshiftPower: Icon: chrono ChargeTime: 120 Description: Chronoshift LongDesc: Teleports a group of units across\nthe map for 20 seconds. SelectTargetSound: slcttgt1.aud InsufficientPowerSound: nopowr1.aud BeginChargeSound: chrochr1.aud EndChargeSound: chrordy1.aud Duration: 20 KillCargo: yes DisplayRadarPing: True SupportPowerChargeBar: -AcceptsSupplies: Power: Amount: -200 -MustBeDestroyed: TSLA: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 80 Prerequisites: weap, ~structures.soviet, ~techlevel.medium Valued: Cost: 1200 Tooltip: Name: Tesla Coil Description: Advanced base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Footprint: _ x Dimensions: 1,2 RequiresPower: CanPowerDown: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 Bib: HasMinibib: Yes RenderBuildingCharge: ChargeAudio: tslachg2.aud Armament: Weapon: TeslaZap LocalOffset: 0,0,427 AttackCharge: MaxCharges: 3 ReloadTime: 120 AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: -AcceptsSupplies: DrawLineToTarget: Power: Amount: -150 DetectCloaked: Range: 8 AGUN: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: dome, ~structures.allies, ~techlevel.medium Valued: Cost: 800 Tooltip: Name: AA Gun Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Footprint: _ x Dimensions: 1,2 RequiresPower: CanPowerDown: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 15 InitialFacing: 224 RenderBuildingTurreted: Armament: Weapon: ZSU-23 LocalOffset: 432,150,-30, 432,-150,-30 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa -AcceptsSupplies: DrawLineToTarget: Power: Amount: -50 DetectCloaked: Range: 6 DOME: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: proc, ~techlevel.medium Valued: Cost: 1800 Tooltip: Name: Radar Dome Description: Provides an overview of the battlefield.\nCan detect cloaked units.\n Requires power to operate. Building: Footprint: xx xx Dimensions: 2,2 TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate RequiresPower: CanPowerDown: DisabledOverlay: Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: ProvidesRadar: IronCurtainable: InfiltrateForExploration: DetectCloaked: Range: 10 RenderDetectionCircle: Power: Amount: -40 PBOX: Inherits: ^Defense Tooltip: Name: Pillbox Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Building: Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: tent, ~structures.allies, ~techlevel.low -GivesBuildableArea: Valued: Cost: 400 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes IronCurtainable: -AcceptsSupplies: Turreted: ROT: 255 BodyOrientation: QuantizedFacings: 8 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: DrawLineToTarget: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 PortYaws: 0, 176, 341, 512, 682, 853 PortCones: 86, 86, 86, 86, 86, 86 RenderRangeCircle: FallbackRange: 6c0 AutoTarget: Power: Amount: -15 DetectCloaked: Range: 6 HBOX: Inherits: ^Defense Tooltip: Name: Camo Pillbox Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Building: Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: tent, ~structures.allies, ~techlevel.medium -GivesBuildableArea: Valued: Cost: 600 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 6c0 Cloak: InitialDelay: 125 CloakDelay: 60 IronCurtainable: -AcceptsSupplies: Turreted: ROT: 255 BodyOrientation: QuantizedFacings: 8 Cargo: Types: Infantry MaxWeight: 1 PipCount: 1 InitialUnits: e1 -EmitInfantryOnSell: DrawLineToTarget: DetectCloaked: Range: 6 RenderRangeCircle: FallbackRange: 6c0 AutoTarget: AttackGarrisoned: Armaments: garrisoned PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128 PortYaws: 0, 176, 341, 512, 682, 853 PortCones: 86, 86, 86, 86, 86, 86 Power: Amount: -15 GUN: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 70 Prerequisites: tent, ~structures.allies, ~techlevel.medium Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 7c0 Bib: HasMinibib: Yes Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: Armament: Weapon: TurretGun LocalOffset: 512,0,112 MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: -AcceptsSupplies: DrawLineToTarget: Power: Amount: -40 DetectCloaked: Range: 7 FTUR: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: barr, ~structures.soviet, ~techlevel.low Valued: Cost: 600 Tooltip: Name: Flame Tower Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Aircraft Building: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6c0 Bib: HasMinibib: Yes Turreted: ROT: 255 Offset: 0,0,112 Armament: Weapon: FireballLauncher LocalOffset: 512,0,0 AttackTurreted: BodyOrientation: QuantizedFacings: 8 AutoTarget: IronCurtainable: RenderRangeCircle: -AcceptsSupplies: DrawLineToTarget: Power: Amount: -20 DetectCloaked: Range: 6 SAM: Inherits: ^Defense Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: dome, ~structures.soviet, ~techlevel.medium Valued: Cost: 750 Tooltip: Name: SAM Site Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Footprint: xx Dimensions: 2,1 RequiresPower: CanPowerDown: DisabledOverlay: -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: Armament: Weapon: Nike MuzzleSequence: muzzle AttackTurreted: WithMuzzleFlash: AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: RangeCircleType: aa -AcceptsSupplies: DrawLineToTarget: Power: Amount: -40 DetectCloaked: Range: 5 ATEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 140 Prerequisites: weap, dome, ~structures.allies, ~techlevel.unrestricted Valued: Cost: 1500 Tooltip: Name: Allied Tech Center Description: Provides Allied advanced technologies.\n Special Ability: GPS Satellite ProvidesCustomPrerequisite: Prerequisite: techcenter Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 10c0 Bib: IronCurtainable: GpsPower: Icon: gps OneShot: yes ChargeTime: 480 Description: GPS Satellite LongDesc: Reveals map terrain and provides tactical\ninformation. RevealDelay: 15 LaunchSound: satlnch1.aud DisplayTimer: True SupportPowerChargeBar: RequiresPower: DisabledOverlay: Power: Amount: -200 WEAP: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 80 Prerequisites: proc, ~techlevel.low Valued: Cost: 2000 Tooltip: Name: War Factory Description: Produces vehicles. Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: -RenderBuilding: RenderBuildingWarFactory: RallyPoint: Exit@1: SpawnOffset: 213,-128,0 ExitCell: 1,2 Production: Produces: Vehicle ProvidesCustomPrerequisite@allies: Race: allies Prerequisite: vehicles.allies ProvidesCustomPrerequisite@soviet: Race: soviet Prerequisite: vehicles.soviet ProvidesCustomPrerequisite@alliedstructure: RequiresPrerequisites: structures.allies Prerequisite: vehicles.allies ProvidesCustomPrerequisite@sovietstructure: RequiresPrerequisites: structures.soviet Prerequisite: vehicles.soviet PrimaryBuilding: IronCurtainable: ProductionBar: Power: Amount: -30 FACT: Inherits: ^Building Building: Footprint: xxx xxx xxx Dimensions: 3,3 Buildable: Queue: Building BuildPaletteOrder: 1000 Prerequisites: ~disabled ProvidesCustomPrerequisite@allies: Race: allies Prerequisite: structures.allies ProvidesCustomPrerequisite@soviet: Race: soviet Prerequisite: structures.soviet Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: Production: Produces: Building,Defense IronCurtainable: Valued: Cost: 2500 Tooltip: Name: Construction Yard Description: Produces structures. CustomSellValue: Value: 2500 BaseBuilding: Transforms: IntoActor: mcv Offset: 1,1 Facing: 96 ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense DeadBuildingState: BaseProvider: Range: 16 WithBuildingPlacedAnimation: Power: Amount: 0 PROC: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: anypower, ~techlevel.infonly Valued: Cost: 1400 Tooltip: Name: Ore Refinery Description: Refines Ore and Gems into credits. Building: Footprint: _x_ xxx x== Dimensions: 3,3 TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6c0 Bib: OreRefinery: StoresResources: PipCount: 17 Capacity: 2000 IronCurtainable: DrawLineToTarget: CustomSellValue: Value: 600 FreeActor: Actor: HARV InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 InfiltrateForCash: Percentage: 50 Minimum: 500 SoundToVictim: credit1.aud DeadBuildingState: WithIdleOverlay@TOP: Sequence: idle-top Power: Amount: -30 SILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 70 Prerequisites: proc, ~techlevel.infonly Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess refined Ore and gems. Building: -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: HasMinibib: Yes RenderBuildingSilo: StoresResources: PipCount: 5 Capacity: 1500 IronCurtainable: -RenderBuilding: -EmitInfantryOnSell: Power: Amount: -10 HPAD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 120 Prerequisites: dome, ~structures.allies, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Helipad Description: Produces and reloads helicopters. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: Exit@1: SpawnOffset: 0,-256,0 ExitCell: 0,0 MoveIntoWorld: false RallyPoint: Production: Produces: Aircraft, Helicopter Reservable: IronCurtainable: ProductionBar: PrimaryBuilding: Power: Amount: -10 AFLD: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 130 Prerequisites: dome, ~structures.soviet, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Airfield Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 7c0 Exit@1: SpawnOffset: 0,170,0 ExitCell: 1,1 Facing: 192 MoveIntoWorld: false RallyPoint: Production: Produces: Aircraft, Plane Reservable: IronCurtainable: AirstrikePower: Icon: spyplane ChargeTime: 180 Description: Spy Plane LongDesc: Reveals an area of the map\nand cloaked enemy units. SelectTargetSound: slcttgt1.aud EndChargeSound: spypln1.aud CameraActor: camera CameraRemoveDelay: 150 UnitType: u2 QuantizedFacings: 8 DisplayBeacon: true BeaconPoster: camicon ParatroopersPower: Icon: paratroopers ChargeTime: 360 Description: Paratroopers LongDesc: A Badger drops a squad of infantry\nanywhere on the map. DropItems: E1,E1,E1,E3,E3 SelectTargetSound: slcttgt1.aud AllowImpassableCells: false QuantizedFacings: 8 CameraActor: camera.paradrop DisplayBeacon: true BeaconPoster: pinficon ProductionBar: SupportPowerChargeBar: PrimaryBuilding: Power: Amount: -20 POWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Prerequisites: ~techlevel.infonly Valued: Cost: 300 Tooltip: Name: Power Plant Description: Provides power for other structures. ProvidesCustomPrerequisite: Prerequisite: anypower Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: IronCurtainable: DeadBuildingState: Power: Amount: 100 InfiltrateForPowerOutage: AffectedByPowerOutage: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: DisabledOverlay: APWR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 110 Prerequisites: dome, ~techlevel.medium Valued: Cost: 500 Tooltip: Name: Advanced Power Plant Description: Provides double the power of a\nstandard Power Plant. ProvidesCustomPrerequisite: Prerequisite: anypower Building: Footprint: ___ xxx xxx Dimensions: 3,3 Health: HP: 700 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: IronCurtainable: DeadBuildingState: Power: Amount: 200 InfiltrateForPowerOutage: AffectedByPowerOutage: TargetableBuilding: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: DisabledOverlay: STEK: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 150 Prerequisites: weap, dome, ~structures.soviet, ~techlevel.unrestricted Valued: Cost: 1500 Tooltip: Name: Soviet Tech Center Description: Provides Soviet advanced technologies. ProvidesCustomPrerequisite: Prerequisite: techcenter Building: Footprint: xxx xxx Dimensions: 3,2 Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: IronCurtainable: Power: Amount: -100 BARR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly Valued: Cost: 400 Tooltip: Name: Soviet Barracks Description: Trains infantry. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -170,810,0 ExitCell: 0,2 Exit@2: SpawnOffset: -725,640,0 ExitCell: 0,2 Production: Produces: Infantry, Soldier PrimaryBuilding: IronCurtainable: ProductionBar: ProvidesCustomPrerequisite: Prerequisite: barracks Power: Amount: -20 KENN: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 25 Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly Valued: Cost: 100 Tooltip: Name: Kennel Description: Trains Attack Dogs. Building: -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 Bib: HasMinibib: True RallyPoint: RallyPoint: 0,2 Exit: SpawnOffset: -280,400,0 ExitCell: 0,1 Production: Produces: Infantry, Dog PrimaryBuilding: IronCurtainable: ProductionBar: -EmitInfantryOnSell: Power: Amount: -10 TENT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: anypower, ~structures.allies, ~techlevel.infonly Valued: Cost: 400 Tooltip: Name: Allied Barracks Description: Trains infantry. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: RallyPoint: Exit@1: SpawnOffset: -42,810,0 ExitCell: 0,2 Exit@2: SpawnOffset: -725,640,0 ExitCell: 0,2 Production: Produces: Infantry, Soldier PrimaryBuilding: IronCurtainable: ProductionBar: ProvidesCustomPrerequisite: Prerequisite: barracks Power: Amount: -20 FIX: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 100 Prerequisites: weap, ~techlevel.medium Valued: Cost: 1200 Tooltip: Name: Service Depot Description: Repairs vehicles for credits. Building: Footprint: _x_ xxx _x_ Dimensions: 3,3 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Reservable: RallyPoint: IronCurtainable: RepairsUnits: Interval: 10 WithRepairAnimation: Power: Amount: -30 FACF: Inherits: ^Building Valued: Cost: 50 Buildable: BuildPaletteOrder: 940 Queue: Defense Prerequisites: ~disabled Tooltip: Icon: fake-icon Name: Fake Construction Yard Description: Looks like a Construction Yard. Building: Footprint: xxx xxx xxx Dimensions: 3,3 -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 Bib: RenderBuilding: Image: FACT Fake: IronCurtainable: -EmitInfantryOnSell: Power: Amount: -2 -MustBeDestroyed: WEAF: Inherits: ^Building Valued: Cost: 50 Buildable: BuildPaletteOrder: 920 Prerequisites: ~disabled Queue: Defense Tooltip: Icon: fake-icon Name: Fake War Factory Description: Looks like a War Factory. Building: Footprint: xxx xxx Dimensions: 3,2 -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 Bib: -RenderBuilding: RenderBuildingWarFactory: Image: WEAP Fake: IronCurtainable: -EmitInfantryOnSell: Power: Amount: -2 -MustBeDestroyed: SYRF: Inherits: ^Building Valued: Cost: 50 Buildable: BuildPaletteOrder: 900 Queue: Defense Prerequisites: ~disabled Tooltip: Icon: fake-icon Name: Fake Shipyard Description: Looks like a Shipyard. TargetableBuilding: TargetTypes: Ground, Water Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 RenderBuilding: Image: SYRD Fake: -EmitInfantryOnSell: Power: Amount: -2 -MustBeDestroyed: SPEF: Inherits: ^Building Valued: Cost: 50 TargetableBuilding: TargetTypes: Ground, Water Buildable: BuildPaletteOrder: 910 Queue: Defense Prerequisites: ~disabled Tooltip: Icon: fake-icon Name: Fake Sub Pen Description: Looks like a Sub Pen. Building: Footprint: xxx xxx xxx Dimensions: 3,3 Adjacent: 8 TerrainTypes: Water -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 RenderBuilding: Image: SPEN Fake: -EmitInfantryOnSell: Power: Amount: -2 -MustBeDestroyed: DOMF: Inherits: ^Building Valued: Cost: 50 Tooltip: Icon: fake-icon Name: Fake Radar Dome Description: Looks like a Radar Dome. Buildable: BuildPaletteOrder: 930 Queue: Defense Prerequisites: ~disabled Building: Footprint: xx xx Dimensions: 2,2 -GivesBuildableArea: Health: HP: 30 RevealsShroud: Range: 4c0 Bib: RenderBuilding: Image: DOME Fake: -EmitInfantryOnSell: Power: Amount: -2 -MustBeDestroyed: SBAG: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 10 Prerequisites: fact, ~structures.allies, ~techlevel.low Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Wall Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood LineBuild: Range: 8 NodeTypes: sandbag LineBuildNode: Types: sandbag RenderBuildingWall: Type: sandbag FENC: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact, ~structures.soviet, ~techlevel.low Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Wire Fence Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Health: HP: 300 Armor: Type: Wood LineBuild: Range: 8 NodeTypes: fence LineBuildNode: Types: fence RenderBuildingWall: Type: fence BRIK: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: fact, ~techlevel.medium Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stop units and blocks enemy fire. SoundOnDamageTransition: DamagedSound: crmble2.aud DestroyedSound: kaboom30.aud Health: HP: 500 Armor: Type: Concrete Crushable: CrushClasses: heavywall LineBuild: Range: 8 NodeTypes: concrete LineBuildNode: Types: concrete RenderBuildingWall: Type: concrete CYCL: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood BARB: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood WOOD: Inherits: ^Wall Health: HP: 100 Armor: Type: Wood BARRACKS: Tooltip: Name: Infantry Production Description: Infantry Production TECHCENTER: Tooltip: Name: Tech Center Description: Tech Center ANYPOWER: Tooltip: Name: Power Plant Description: Power Plant