CONYARDH: Inherits: ^CONYARD Buildable: Owner: harkonnen Transforms: IntoActor: mcvh Offset:1,1 Facing: 270 PWRH: Inherits: ^POWER Buildable: Prerequisites: conyardh Owner: harkonnen REFH: Inherits: ^REFINERY Buildable: Prerequisites: pwrh Owner: harkonnen RenderBuildingWarFactory: Image: REFH #TRIKEH: # Inherits: ^TRIKE # Buildable: # Prerequisites: lighth # Owner: harkonnen # BuiltAt: lighth # Valued: # Cost: 250 # Tooltip: # Name: Scout Quad # Description: Heavy Scout\n Strong vs Infantry # Icon: quadicon # Health: # HP: 125 # Mobile: # ROT: 9 # Speed: 11 # AttackFrontal: # PrimaryWeapon: M60mg # PrimaryLocalOffset: 0,-1,0,-3,0 # RenderUnit: # Image: QUAD #TRIKEH.starport: # Inherits: ^TRIKE # Buildable: # Prerequisites: lighth # Owner: harkonnen # Queue: Starport # BuiltAt: starporth # Valued: # Cost: 149 # RenderUnit: # Image: TRIKE CARRYALLH: Inherits: ^CARRYALL RenderUnit: Image: CARRYALL CARRYALLH.starport: Inherits: CARRYALLH Valued: Cost: 999 BARRH: Inherits: ^BARRACKS Buildable: Prerequisites: pwrh Owner: harkonnen -RepairsUnits: HIGHTECHH: Inherits: ^HIGHTECH Buildable: Prerequisites: radarh Owner: harkonnen PALACEH: Inherits: ^PALACE Buildable: Prerequisites: hightechh Owner: harkonnen Tooltip: Description: Provides elite infantry\n Special Ability: Death Hand Missile NukePower: Image: deathhandicon ChargeTime: 540 Description: Death Hand LongDesc: Launches a nuclear missile at a target location BeginChargeSound: HI_PREP.AUD EndChargeSound: HI_DHRDY.AUD SelectTargetSound: LaunchSound: MissileWeapon: atomic SpawnOffset: 28,12 CanPowerDown: RequiresPower: SupportPowerChargeBar: SILOH: Inherits: ^SILO Buildable: Prerequisites: refh Owner: harkonnen LIGHTH: Inherits: ^LIGHT Buildable: Prerequisites: refh Owner: harkonnen RenderBuildingWarFactory: Image: LIGHTH HEAVYH: Inherits: ^HEAVY Buildable: Prerequisites: lighth Owner: harkonnen RenderBuildingWarFactory: Image: HEAVYH RADARH: Inherits: ^RADAR Buildable: Prerequisites: barrh Owner: harkonnen STARPORTH: Inherits: ^STARPORT Buildable: Prerequisites: radarh,hightechh Owner: harkonnen MCVH: Inherits: ^MCV Buildable: Prerequisites: heavyh,repair Owner: harkonnen BuiltAt: heavyh Transforms: Facing: 16 IntoActor: conyardh Offset:-1,-1 NoTransformSounds: HI_DPLOY.AUD RenderUnit: Image: DMCV MCVH.starport: Inherits: MCVH Buildable: Queue: Starport BuiltAt: starporth Valued: Cost: 1499 COMBATH: Inherits: ^COMBAT Tooltip: Icon: combathicon Buildable: Prerequisites: heavyh Owner: harkonnen BuiltAt: heavyh Health: HP: 400 RenderUnitTurreted: Image: COMBATH LeavesHusk: HuskActor: Combath.Husk COMBATH.Husk: Inherits: ^COMBAT.Husk Tooltip: Icon: combathicon RenderUnit: Image: COMBATH COMBATH.starport: Inherits: COMBATH Buildable: Queue: Starport BuiltAt: starporth Valued: Cost: 489 DEVAST: Inherits: ^Tank Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: heavyh,research Owner: harkonnen BuiltAt: heavyh Hotkey: d Valued: Cost: 1200 Tooltip: Name: Devastator Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft Icon: devasticon Health: HP: 650 Armor: Type: Heavy Mobile: ROT: 3 Speed: 4 Crushes: crate, infantry RevealsShroud: Range: 7 RenderUnit: AttackFrontal: PrimaryWeapon: 120mm PrimaryLocalOffset: 5,-16,0,-2,0, -4,-16,0,-2,0 AutoTarget: InitialStance: Defend Explodes: Weapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale Selectable: Bounds: 44,38,0,0 LeavesHusk: HuskActor: Devast.Husk DEVAST.Husk: Inherits: ^Husk Health: HP: 125 Tooltip: Icon: devasticon RenderUnit: Image: DEVAST SARDAUKAR: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: palaceh Owner: harkonnen Hotkey: d Valued: Cost: 400 Tooltip: Name: Sardaukar Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery Selectable: Bounds: 12,17,0,0 Voice: GenericVoice Health: HP: 80 Mobile: Speed: 4 RevealsShroud: Range: 6 TakeCover: -RenderInfantry: RenderInfantryProne: AttackFrontal: PrimaryWeapon: Vulcan SecondaryWeapon: Slung