Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True RequireOwner: false ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True RequireOwner: false ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True RequireOwner: false ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True RequireOwner: false ClassicProductionQueue@Ship: Type: Ship BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True RequireOwner: false ClassicProductionQueue@Aircraft: Type: Aircraft BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: True RequireOwner: false PlaceBuilding: SupportPowerManager: ScriptTriggers: MissionObjectives: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: ActorGroupProxy: DeveloperMode: PlayerColorPalette: BasePalette: player RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 PlayerHighlightPalette: GpsWatcher: Shroud: FrozenActorLayer: BaseAttackNotifier: PlayerStatistics: PlaceBeacon: ProvidesTechPrerequisite@infonly: Name: Infantry Only Prerequisites: techlevel.infonly ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.infonly, techlevel.low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium ProvidesTechPrerequisite@unrestricted: Name: Unrestricted Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.unrestricted GlobalUpgradeManager: