#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.RA.Air { public class Fly : Activity { readonly Plane plane; readonly Target target; readonly WRange maxRange; readonly WRange minRange; public Fly(Actor self, Target t) { plane = self.Trait(); target = t; } public Fly(Actor self, Target t, WRange minRange, WRange maxRange) : this(self, t) { this.maxRange = maxRange; this.minRange = minRange; } public static void FlyToward(Actor self, Plane plane, int desiredFacing, WRange desiredAltitude) { var move = plane.FlyStep(plane.Facing); var altitude = plane.CenterPosition.Z; plane.Facing = Util.TickFacing(plane.Facing, desiredFacing, plane.ROT); if (altitude != desiredAltitude.Range) { var delta = move.HorizontalLength * plane.Info.MaximumPitch.Tan() / 1024; var dz = (desiredAltitude.Range - altitude).Clamp(-delta, delta); move += new WVec(0, 0, dz); } plane.SetPosition(self, plane.CenterPosition + move); } public override Activity Tick(Actor self) { if (IsCanceled || !target.IsValidFor(self)) return NextActivity; // Inside the target annulus, so we're done var insideMaxRange = maxRange.Range > 0 && target.IsInRange(plane.CenterPosition, maxRange); var insideMinRange = minRange.Range > 0 && target.IsInRange(plane.CenterPosition, minRange); if (insideMaxRange && !insideMinRange) return NextActivity; // Close enough (ported from old code which checked length against sqrt(50) px) var d = target.CenterPosition - self.CenterPosition; if (d.HorizontalLengthSquared < 91022) return NextActivity; var desiredFacing = Util.GetFacing(d, plane.Facing); // Don't turn until we've reached the cruise altitude if (plane.CenterPosition.Z < plane.Info.CruiseAltitude.Range) desiredFacing = plane.Facing; FlyToward(self, plane, desiredFacing, plane.Info.CruiseAltitude); return this; } public override IEnumerable GetTargets(Actor self) { yield return target; } } }