#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("Sounds to play when killed.")] public class DeathSoundsInfo : ITraitInfo { [Desc("Death notification voice.")] public readonly string DeathSound = "Die"; [Desc("Multiply volume with this factor.")] public readonly float VolumeMultiplier = 1f; [Desc("InfDeaths that this should be used for. If empty, this will be used as the default sound.")] public readonly string[] InfDeaths = { }; public object Create(ActorInitializer init) { return new DeathSounds(this); } } public class DeathSounds : INotifyKilled { DeathSoundsInfo info; public DeathSounds(DeathSoundsInfo info) { this.info = info; } public void Killed(Actor self, AttackInfo e) { // Killed by some non-standard means if (e.Warhead == null) return; var cp = self.CenterPosition; if (info.InfDeaths.Contains(e.Warhead.InfDeath) || (!info.InfDeaths.Any() && !self.Info.Traits.WithInterface().Any(dsi => dsi.InfDeaths.Contains(e.Warhead.InfDeath)))) Sound.PlayVoiceLocal(info.DeathSound, self, self.Owner.Country.Race, cp, info.VolumeMultiplier); } } }