#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Traits; namespace OpenRA.Network { static class UnitOrders { public static void ProcessOrder( World world, int clientId, Order order ) { switch( order.OrderString ) { case "Chat": { var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId); if (client != null) { var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index); if (player.WinState == WinState.Lost) Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString); else Game.AddChatLine(client.Color1, client.Name, order.TargetString); } break; } case "TeamChat": { var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId); if (client != null) { var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index); var isAlly = (world.GameHasStarted) ? player != null && Game.world.LocalPlayer != null && player.Stances[Game.world.LocalPlayer] == Stance.Ally : client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0); if (isAlly && player.WinState != WinState.Lost) Game.AddChatLine(client.Color1, client.Name + " (Team)", order.TargetString); else if (player.WinState == WinState.Lost) Game.AddChatLine(client.Color1, client.Name + " (Dead)", order.TargetString); } break; } case "StartGame": { Game.AddChatLine(Color.White, "Server", "The game has started."); Game.StartGame(); break; } case "SyncInfo": { Game.SyncLobbyInfo(order.TargetString); break; } case "SetStance": { var targetPlayer = order.Player.World.players[order.TargetLocation.X]; order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y; Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F( order.Player.PlayerName, targetPlayer.PlayerName, (Stance)order.TargetLocation.Y)); break; } default: { if( !order.IsImmediate ) foreach (var t in order.Subject.traits.WithInterface()) t.ResolveOrder(order.Subject, order); break; } } } } }