#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Sound { [Desc("Play the Build voice of this actor when trained.")] public class AnnounceOnBuildInfo : ITraitInfo { [Desc("Voice to use when built/trained.")] [VoiceReference] public readonly string Voice = "Build"; [Desc("Player stances who can hear this voice.")] public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy; [Desc("Play the voice to the owning player even if Stance.Ally is not included in ValidStances")] public readonly bool PlayToOwner = true; public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.Self, this); } } public class AnnounceOnBuild : INotifyBuildComplete { readonly AnnounceOnBuildInfo info; public AnnounceOnBuild(Actor self, AnnounceOnBuildInfo info) { this.info = info; } void INotifyBuildComplete.BuildingComplete(Actor self) { var player = self.World.LocalPlayer ?? self.World.RenderPlayer; if (player == null) return; if (info.ValidStances.HasStance(self.Owner.Stances[player])) self.PlayVoice(info.Voice); else if (info.PlayToOwner && self.Owner == player) self.PlayVoice(info.Voice); } } }