#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; namespace OpenRA { /// /// 3d World rotation. /// public struct WRot : IEquatable { public readonly WAngle Roll, Pitch, Yaw; public WRot(WAngle roll, WAngle pitch, WAngle yaw) { Roll = roll; Pitch = pitch; Yaw = yaw; } public static readonly WRot Zero = new WRot(WAngle.Zero, WAngle.Zero, WAngle.Zero); public static WRot FromFacing(int facing) { return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)); } public static WRot FromYaw(WAngle yaw) { return new WRot(WAngle.Zero, WAngle.Zero, yaw); } public static WRot operator +(WRot a, WRot b) { return new WRot(a.Roll + b.Roll, a.Pitch + b.Pitch, a.Yaw + b.Yaw); } public static WRot operator -(WRot a, WRot b) { return new WRot(a.Roll - b.Roll, a.Pitch - b.Pitch, a.Yaw - b.Yaw); } public static WRot operator -(WRot a) { return new WRot(-a.Roll, -a.Pitch, -a.Yaw); } public static bool operator ==(WRot me, WRot other) { return me.Roll == other.Roll && me.Pitch == other.Pitch && me.Yaw == other.Yaw; } public static bool operator !=(WRot me, WRot other) { return !(me == other); } public WRot WithYaw(WAngle yaw) { return new WRot(Roll, Pitch, yaw); } void AsQuarternion(out int x, out int y, out int z, out int w) { // Angles increase clockwise var roll = new WAngle(-Roll.Angle / 2); var pitch = new WAngle(-Pitch.Angle / 2); var yaw = new WAngle(-Yaw.Angle / 2); var cr = (long)roll.Cos(); var sr = (long)roll.Sin(); var cp = (long)pitch.Cos(); var sp = (long)pitch.Sin(); var cy = (long)yaw.Cos(); var sy = (long)yaw.Sin(); // Normalized to 1024 == 1.0 x = (int)((sr * cp * cy - cr * sp * sy) / 1048576); y = (int)((cr * sp * cy + sr * cp * sy) / 1048576); z = (int)((cr * cp * sy - sr * sp * cy) / 1048576); w = (int)((cr * cp * cy + sr * sp * sy) / 1048576); } public void AsMatrix(out Int32Matrix4x4 mtx) { int x, y, z, w; AsQuarternion(out x, out y, out z, out w); // Theoretically 1024 * * 2, but may differ slightly due to rounding var lsq = x * x + y * y + z * z + w * w; // Quaternion components use 10 bits, so there's no risk of overflow #pragma warning disable SA1115 // Allow blank lines to visually separate matrix rows mtx = new Int32Matrix4x4( lsq - 2 * (y * y + z * z), 2 * (x * y + z * w), 2 * (x * z - y * w), 0, 2 * (x * y - z * w), lsq - 2 * (x * x + z * z), 2 * (y * z + x * w), 0, 2 * (x * z + y * w), 2 * (y * z - x * w), lsq - 2 * (x * x + y * y), 0, 0, 0, 0, lsq); #pragma warning restore SA1115 } public Int32Matrix4x4 AsMatrix() { Int32Matrix4x4 mtx; AsMatrix(out mtx); return mtx; } public override int GetHashCode() { return Roll.GetHashCode() ^ Pitch.GetHashCode() ^ Yaw.GetHashCode(); } public bool Equals(WRot other) { return other == this; } public override bool Equals(object obj) { return obj is WRot && Equals((WRot)obj); } public override string ToString() { return Roll + "," + Pitch + "," + Yaw; } } }