#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.IO; using System.Linq; using OpenRA.Network; namespace OpenRA { [Flags] enum OrderFields : byte { TargetActor = 0x01, TargetLocation = 0x02, TargetString = 0x04, Queued = 0x08, ExtraLocation = 0x10, } static class OrderFieldsExts { public static bool HasField(this OrderFields of, OrderFields f) { return (of & f) != 0; } } public sealed class Order { public readonly string OrderString; public readonly Actor Subject; public readonly bool Queued; public Actor TargetActor; public int2 TargetLocation; public string TargetString; public int2 ExtraLocation; public bool IsImmediate; public Player Player { get { return Subject.Owner; } } Order(string orderString, Actor subject, Actor targetActor, int2 targetLocation, string targetString, bool queued, int2 extraLocation) { this.OrderString = orderString; this.Subject = subject; this.TargetActor = targetActor; this.TargetLocation = targetLocation; this.TargetString = targetString; this.Queued = queued; this.ExtraLocation = extraLocation; } // For scripting special powers public Order() : this(null, null, null, int2.Zero, null, false, int2.Zero) { } public Order(string orderString, Actor subject, bool queued) : this(orderString, subject, null, int2.Zero, null, queued, int2.Zero) { } public byte[] Serialize() { if (IsImmediate) /* chat, whatever */ { var ret = new MemoryStream(); var w = new BinaryWriter(ret); w.Write((byte)0xfe); w.Write(OrderString); w.Write(TargetString); return ret.ToArray(); } switch (OrderString) { // Format: // u8 : orderID. // 0xFF: Full serialized order. // varies: rest of order. default: // TODO: specific serializers for specific orders. { var ret = new MemoryStream(); var w = new BinaryWriter(ret); w.Write( (byte)0xFF ); w.Write(OrderString); w.Write(UIntFromActor(Subject)); OrderFields fields = 0; if (TargetActor != null) fields |= OrderFields.TargetActor; if (TargetLocation != int2.Zero) fields |= OrderFields.TargetLocation; if (TargetString != null) fields |= OrderFields.TargetString; if (Queued) fields |= OrderFields.Queued; if (ExtraLocation != int2.Zero) fields |= OrderFields.ExtraLocation; w.Write((byte)fields); if (TargetActor != null) w.Write(UIntFromActor(TargetActor)); if (TargetLocation != int2.Zero) w.Write(TargetLocation); if (TargetString != null) w.Write(TargetString); if (ExtraLocation != int2.Zero) w.Write(ExtraLocation); return ret.ToArray(); } } } public static Order Deserialize(World world, BinaryReader r) { switch (r.ReadByte()) { case 0xFF: { var order = r.ReadString(); var subjectId = r.ReadUInt32(); var flags = (OrderFields)r.ReadByte(); var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff; var targetLocation = flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero; var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null; var queued = flags.HasField(OrderFields.Queued); var extraLocation = flags.HasField(OrderFields.ExtraLocation) ? r.ReadInt2() : int2.Zero; Actor subject, targetActor; if( !TryGetActorFromUInt( world, subjectId, out subject ) || !TryGetActorFromUInt( world, targetActorId, out targetActor ) ) return null; return new Order( order, subject, targetActor, targetLocation, targetString, queued, extraLocation); } case 0xfe: { var name = r.ReadString(); var data = r.ReadString(); return new Order( name, null, false ) { IsImmediate = true, TargetString = data }; } default: throw new NotImplementedException(); } } public override string ToString() { return ("OrderString: \"{0}\" \n\t Subject: \"{1}\". \n\t TargetActor: \"{2}\" \n\t TargetLocation: {3}." + "\n\t TargetString: \"{4}\".\n\t IsImmediate: {5}.\n\t Player(PlayerName): {6}\n").F( OrderString, Subject, TargetActor != null ? TargetActor.Info.Name : null , TargetLocation, TargetString, IsImmediate, Player != null ? Player.PlayerName : null); } static uint UIntFromActor(Actor a) { if (a == null) return 0xffffffff; return a.ActorID; } static bool TryGetActorFromUInt(World world, uint aID, out Actor ret ) { if( aID == 0xFFFFFFFF ) { ret = null; return true; } else { foreach( var a in world.Actors.Where( x => x.ActorID == aID ) ) { ret = a; return true; } ret = null; return false; } } // Named constructors for Orders. // Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them. public static Order Chat(string text) { return new Order("Chat", null, false) { IsImmediate = true, TargetString = text}; } public static Order TeamChat(string text) { return new Order("TeamChat", null, false) { IsImmediate = true, TargetString = text }; } public static Order HandshakeResponse(string text) { return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text }; } public static Order Command(string text) { return new Order("Command", null, false) { IsImmediate = true, TargetString = text }; } public static Order StartProduction(Actor subject, string item, int count) { return new Order("StartProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item }; } public static Order PauseProduction(Actor subject, string item, bool pause) { return new Order("PauseProduction", subject, false) { TargetLocation = new int2(pause ? 1 : 0, 0), TargetString = item }; } public static Order CancelProduction(Actor subject, string item, int count) { return new Order("CancelProduction", subject, false) { TargetLocation = new int2(count, 0), TargetString = item }; } } }