#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using OpenRA.Traits; namespace OpenRA.Mods.RA { class CloakInfo : ITraitInfo { public readonly float InitialDelay = .4f; // seconds public readonly float CloakDelay = 1.2f; // Seconds public readonly string CloakSound = "subshow1.aud"; public readonly string UncloakSound = "subshow1.aud"; public object Create(ActorInitializer init) { return new Cloak(init.self); } } public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IVisibilityModifier, IRadarColorModifier { [Sync] int remainingTime; Actor self; public Cloak(Actor self) { remainingTime = (int)(self.Info.Traits.Get().InitialDelay * 25); this.self = self; } void DoSurface() { if (remainingTime <= 0) OnSurface(); remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get().CloakDelay * 25)); } public void Attacking(Actor self) { DoSurface(); } public void Damaged(Actor self, AttackInfo e) { DoSurface(); } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { if (remainingTime > 0) return rs; if (self.Owner == self.World.LocalPlayer) return rs.Select(a => a.WithPalette("shadow")); else return new Renderable[] { }; } public void Tick(Actor self) { if (remainingTime > 0) if (--remainingTime <= 0) OnDive(); } void OnSurface() { Sound.Play(self.Info.Traits.Get().UncloakSound, self.CenterLocation); } void OnDive() { Sound.Play(self.Info.Traits.Get().CloakSound, self.CenterLocation); } public bool Cloaked { get { return remainingTime == 0; } } public bool IsVisible(Actor self) { return !Cloaked || self.Owner == self.World.LocalPlayer; } public Color RadarColorOverride(Actor self) { var c = self.Owner.Color; if (self.Owner == self.World.LocalPlayer && Cloaked) c = Color.FromArgb(128, c); return c; } public void Decloak(int time) { DoSurface(); remainingTime = Math.Max(remainingTime, time); } } }