^BasePlayer: AlwaysVisible: Shroud: EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio TechTree: SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: SpeechNotification: LowPower AllyRepair: PlayerResources: CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown SelectableCash: 2500, 5000, 7500, 10000, 20000 DefaultCash: 7500 DeveloperMode: CheckboxDisplayOrder: 8 BaseAttackNotifier: Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: ID: factundeploy Label: Redeployable MCVs Description: Allow undeploying Construction Yard Enabled: True DisplayOrder: 7 Prerequisites: global-factundeploy PlayerStatistics: FrozenActorLayer: PlaceBeacon: ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@nosuper: Name: No Powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high Id: nopowers ProvidesTechPrerequisite@all: Name: Unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons Id: unrestricted GrantConditionOnPrerequisiteManager: ResourceStorageWarning: PlayerExperience: GameSaveViewportManager: PlayerRadarTerrain: