BOAT: Inherits: ^Ship Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAll Valued: Cost: 300 Tooltip: Name: Gunboat UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 70000 Armor: Type: Heavy TDGunboat: Speed: 28 RevealsShroud: Range: 7c0 Type: CenterPosition Turreted: TurnSpeed: 20 Offset: 0,896,171 Armament: Weapon: BoatMissile LocalOffset: 85,-85,0, 85,85,0 AttackTDGunboatTurreted: -QuantizeFacingsFromSequence: BodyOrientation: QuantizedFacings: 2 WithGunboatBody: Sequence: left # Just a work-around to avoid crash Selectable: Bounds: 42,24 DecorationBounds: 42,24 AutoTarget: AllowMovement: false RejectsOrders: GrantConditionOnDamageState@HEAVY: Condition: heavy-damage ValidDamageStates: Heavy GrantConditionOnDamageState@CRITICAL: Condition: critical-damage ValidDamageStates: Critical SpeedMultiplier@HEAVYDAMAGE: RequiresCondition: heavy-damage Modifier: 75 SpeedMultiplier@CRITICALDAMAGE: RequiresCondition: critical-damage Modifier: 50 LST: Inherits: ^Ship Inherits@TRANSPORT: ^Transport Valued: Cost: 300 Tooltip: Name: Landing Craft Buildable: Queue: Vehicle.GDI BuildPaletteOrder: 1000 Prerequisites: ~disabled Mobile: Locomotor: lcraft InitialFacing: 0 TurnSpeed: 16 Speed: 142 PauseOnCondition: notmobile Health: HP: 40000 Armor: Type: Heavy RevealsShroud: Range: 7c0 -BodyOrientation: ClassicFacingBodyOrientation: WithFacingSpriteBody: Selectable: Bounds: 48,48 WithRoof: WithCargo: DisplayTypes: Infantry, Vehicle LocalOffset: 390,-256,0, 390,256,0, 0,0,0, -390,-256,0, -390,256,0 Cargo: Types: Infantry, Vehicle MaxWeight: 5 PassengerFacing: 0 LoadingCondition: notmobile