^BaseWorld: AlwaysVisible: Inherits: ^Palettes ScreenMap: ActorMap: Selection: MusicPlaylist: VictoryMusic: win1 DefeatMusic: nod_map1 DebugVisualizations: TerrainRenderer: TerrainGeometryOverlay: ShroudRenderer: ShroudVariants: typea, typeb, typec, typed FogVariants: typea, typeb, typec, typed OverrideFullShroud: full OverrideFullFog: full Locomotor@FOOT: Name: foot Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Bridge: 100 Tiberium: 70 PathingCost: 300 BlueTiberium: 70 PathingCost: 300 Beach: 80 Locomotor@CHEM: Name: chem Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Bridge: 100 Tiberium: 90 BlueTiberium: 90 Beach: 80 Locomotor@WHEELED: Name: wheeled Crushes: crate TerrainSpeeds: Clear: 80 Rough: 50 Road: 100 Bridge: 100 Tiberium: 50 BlueTiberium: 50 Beach: 50 Locomotor@BIKE: Name: bike Crushes: crate TerrainSpeeds: Clear: 70 Rough: 35 Road: 100 Bridge: 100 Tiberium: 35 BlueTiberium: 35 Beach: 35 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: crate, infantry TerrainSpeeds: Clear: 80 Rough: 50 Road: 100 Bridge: 100 Tiberium: 50 BlueTiberium: 50 Beach: 50 Locomotor@TRACKED: Name: tracked Crushes: wall, crate, infantry TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Bridge: 100 Tiberium: 70 BlueTiberium: 70 Beach: 70 Locomotor@HEAVYTRACKED: Name: heavytracked Crushes: wall, heavywall, crate, infantry TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Bridge: 100 Tiberium: 70 BlueTiberium: 70 Beach: 70 Locomotor@NAVAL: Name: naval Crushes: crate TerrainSpeeds: Water: 100 Locomotor@LANDINGCRAFT: Name: lcraft Crushes: crate TerrainSpeeds: Clear: 100 Rough: 100 Road: 100 Water: 100 Tiberium: 100 BlueTiberium: 100 Beach: 100 River: 100 Locomotor@CRITTER: Name: critter Crushes: crate TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Bridge: 100 Tiberium: 70 BlueTiberium: 70 Beach: 80 Faction@Random: Name: Any InternalName: Random RandomFactionMembers: gdi, nod Description: Random Faction\nA random faction will be chosen when the game starts. Faction@gdi: Name: GDI InternalName: gdi Description: Global Defense Initiative\nThe GDI is an international military branch of the United Nations tasked\nwith keeping world peace. Commanding the combined forces of the world's\nmost powerful nations, they possess an unmatched arsenal of high-tech weaponry. Faction@nod: Name: Nod InternalName: nod Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them. ResourceType@green-tib: Type: Tiberium Name: Tiberium ResourceType: 1 Palette: staticterrain TerrainType: Tiberium Sequences: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 MaxDensity: 12 ValuePerUnit: 35 AllowedTerrainTypes: Clear,Road AllowUnderActors: true ResourceType@blue-tib: Type: BlueTiberium Name: Tiberium ResourceType: 2 Palette: bluetiberium TerrainType: BlueTiberium Sequences: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 MaxDensity: 12 ValuePerUnit: 60 AllowedTerrainTypes: Clear,Road AllowUnderActors: true ResourceRenderer: RenderTypes: Tiberium, BlueTiberium World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: LegacyBridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 ProductionQueueFromSelection: ProductionTabsWidget: PRODUCTION_TABS DomainIndex: SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokeChance: 50 SmokeImage: smoke_m SmokeSequences: idle SmudgeLayer@CRATER: Type: Crater Sequence: craters SmokeChance: 25 SmokeImage: smoke_m SmokeSequences: idle ResourceLayer: ResourceClaimLayer: WarheadDebugOverlay: CustomTerrainDebugOverlay: MapCreeps: CheckboxVisible: False CheckboxEnabled: True CheckboxLocked: True SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxDisplayOrder: 5 MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 3 MPStartLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 CreateMPPlayers: MPStartUnits@mcvonly: Class: none ClassName: MCV Only Factions: gdi, nod BaseActor: mcv MPStartUnits@defaultgdia: Class: light ClassName: Light Support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep MPStartUnits@defaultnoda: Class: light ClassName: Light Support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy MPStartUnits@heavynoda: Class: heavy ClassName: Heavy Support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk MPStartUnits@heavynodb: Class: heavy ClassName: Heavy Support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk MPStartUnits@heavygdia: Class: heavy ClassName: Heavy Support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk MPStartUnits@heavygdib: Class: heavy ClassName: Heavy Support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk SpawnMPUnits: DropdownDisplayOrder: 0 CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 3000 WaterChance: 0 InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 PathFinder: ValidateOrder: DebugPauseState: ObjectivesPanel: PanelName: SKIRMISH_STATS RadarPings: LoadWidgetAtGameStart: ShellmapRoot: MENU_BACKGROUND ScriptTriggers: TimeLimitManager: EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: EditorSelectionLayer: LoadWidgetAtGameStart: EditorActionManager: