^Cannon: ReloadDelay: 50 Range: 4c768 Report: cannon1.aud ValidTargets: Ground, Water, GroundActor, WaterActor Projectile: Bullet Speed: 682 Image: 120MM Shadow: True Warhead@1Dam: SpreadDamage Spread: 128 Damage: 4000 ValidTargets: GroundActor, WaterActor Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater ValidTargets: Ground, Infantry Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: kaboom12.aud ValidTargets: Ground, GroundActor, WaterActor, Trees Warhead@4EffWater: CreateEffect Explosions: small_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater InvalidTargets: Bridge 25mm: Inherits: ^Cannon ReloadDelay: 21 Range: 4c768 Report: cannon2.aud Projectile: Bullet Speed: 853 Image: 50CAL Warhead@1Dam: SpreadDamage Damage: 2500 Versus: None: 32 Wood: 52 Light: 116 Heavy: 48 Concrete: 32 -Warhead@2Smu: Warhead@3Eff: CreateEffect -ImpactSounds: Warhead@4EffWater: CreateEffect -ImpactSounds: 90mm: Inherits: ^Cannon Warhead@1Dam: SpreadDamage Versus: Heavy: 115 105mm: Inherits: ^Cannon ReloadDelay: 70 Burst: 2 Warhead@1Dam: SpreadDamage Versus: Heavy: 115 120mm: Inherits: ^Cannon ReloadDelay: 90 Burst: 2 InvalidTargets: Air, Infantry Warhead@1Dam: SpreadDamage Damage: 6000 Versus: Heavy: 115 InvalidTargets: Air TurretGun: Inherits: ^Cannon ReloadDelay: 30 Range: 6c512 Report: turret1.aud Warhead@1Dam: SpreadDamage Damage: 6000 Versus: None: 20 Wood: 50 ^Artillery: Inherits: ^Cannon ReloadDelay: 85 Range: 12c0 Projectile: Bullet Speed: 204 Blockable: false LaunchAngle: 62 Inaccuracy: 1c938 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 23000 Versus: None: 90 Wood: 40 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud Warhead@4EffWater: CreateEffect Explosions: med_splash 155mm: Inherits: ^Artillery MinRange: 4c0 Report: tank5.aud TargetActorCenter: true Projectile: Bullet ContrailLength: 30 Speed: 170 Inaccuracy: 1c138 Warhead@1Dam: SpreadDamage Falloff: 100, 55, 20, 5 Versus: None: 60 8Inch: Inherits: ^Artillery MinRange: 3c0 ReloadDelay: 250 Range: 20c0 Burst: 2 Report: turret1.aud TargetActorCenter: true Projectile: Bullet Inaccuracy: 1c938 ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 2500 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 60 Wood: 35 Light: 60 Heavy: 25 Concrete: 100 Warhead@4EffWater: CreateEffect Explosions: large_splash 2Inch: Inherits: ^Cannon ReloadDelay: 60 Range: 5c512 Report: cannon2.aud InvalidTargets: Underwater Projectile: Bullet Speed: 426 Warhead@1Dam: SpreadDamage Damage: 2500 Versus: None: 28 Wood: 72 Light: 72 Concrete: 48 Grenade: Inherits: ^Artillery ReloadDelay: 60 Range: 4c0 Report: grenade1.aud Projectile: Bullet Speed: 136 Inaccuracy: 554 Image: BOMB Warhead@1Dam: SpreadDamage Spread: 256 Damage: 6000 Versus: None: 60 Wood: 100 Light: 25 Heavy: 25 Concrete: 100 Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud Warhead@4EffWater: CreateEffect Explosions: small_splash DepthCharge: Inherits: ^Artillery -Report: ReloadDelay: 60 Range: 5c0 ValidTargets: Underwater Projectile: Bullet Speed: 125 Image: BOMB Inaccuracy: 128 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 8000 ValidTargets: Submarine Versus: Light: 75 DamageTypes: ExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom15.aud ValidTargets: Submarine InvalidTargets: Underwater Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidTargets: Water, Underwater Warhead@5EffSubmergedHitSound: CreateEffect ImpactSounds: h2obomb2.aud ValidTargets: Underwater