GACNST: Inherits: ^Building Inherits@SHAPE: ^3x3Shape Building: Footprint: xxx xxx xxx BuildSounds: facbld1.aud Dimensions: 3,3 Buildable: Queue: Building BuildPaletteOrder: 1000 Prerequisites: ~disabled Description: Builds base structures. Health: HP: 150000 Armor: Type: Wood RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Production: Produces: Building,Defense PauseOnCondition: empdisable Valued: Cost: 2500 Tooltip: Name: Construction Yard CustomSellValue: Value: 2500 BaseBuilding: Transforms: RequiresCondition: factundeploy PauseOnCondition: empdisable || being-demolished || build-incomplete IntoActor: mcv Offset: 1,1 Facing: 384 DeployCursor: undeploy TransformsIntoMobile: RequiresCondition: factundeploy Locomotor: tracked Voice: Move RequiresForceMove: true TransformsIntoRepairable: RequiresCondition: factundeploy RepairActors: gadept Voice: Move RequiresForceMove: true TransformsIntoEntersTunnels: RequiresCondition: factundeploy Voice: Move RequiresForceMove: true TransformsIntoPassenger: RequiresCondition: factundeploy CargoType: Vehicle Voice: Move RequiresForceMove: true TransformsIntoTransforms: RequiresCondition: factundeploy && build-incomplete GrantConditionOnPrerequisite@GLOBALFACTUNDEPLOY: Condition: factundeploy Prerequisites: global-factundeploy ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense WithIdleOverlay@TOP: RequiresCondition: !build-incomplete Sequence: idle-top WithIdleOverlay@SIDE: RequiresCondition: !build-incomplete Sequence: idle-side WithIdleOverlay@FRONT: RequiresCondition: !build-incomplete Sequence: idle-front WithBuildingPlacedOverlay: RequiresCondition: !build-incomplete Power: Amount: 0 ProvidesPrerequisite@gdi: Factions: gdi Prerequisite: structures.gdi ProvidesPrerequisite@nod: Factions: nod Prerequisite: structures.nod IsometricSelectable: Height: 36 PROC: Inherits: ^Building Inherits@SHAPE: ^4x3FactoryWithBibShape Valued: Cost: 2000 Tooltip: Name: Tiberium Refinery Buildable: Queue: Building BuildPaletteOrder: 30 Prerequisites: anypower, ~techlevel.low Description: Processes raw Tiberium\ninto useable resources. Building: Footprint: xxX+ xx++ xxX+ Dimensions: 4,3 Health: HP: 90000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 TiberianSunRefinery: DockAngle: 640 DockOffset: 2,1 DiscardExcessResources: true StoresResources: Capacity: 2000 CustomSellValue: Value: 600 FreeActor: Actor: HARV SpawnOffset: 2,1 Facing: 640 WithIdleOverlay@REDLIGHTS: RequiresCondition: !build-incomplete Sequence: idle-redlights WithIdleOverlay@BIB: RequiresCondition: !build-incomplete Sequence: bib WithDockedOverlay@FLAME: RequiresCondition: !build-incomplete Sequence: flame Palette: effect WithDockingOverlay@UNLOAD: RequiresCondition: !build-incomplete Power: Amount: -30 ProvidesPrerequisite@buildingname: RenderSprites: Image: proc.gdi FactionImages: gdi: proc.gdi nod: proc.nod GrantConditionOnPlayerResources: Condition: contains-tiberium Explodes: RequiresCondition: contains-tiberium Weapon: TiberiumExplosion WithResourceStoragePipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 8, 2 FullSequence: pip-green-building EmptySequence: pip-empty-building PipStride: 4, 2 PipCount: 25 Palette: pips GASILO: Inherits: ^Building Inherits@SHAPE: ^2x2Shape Buildable: Queue: Building BuildPaletteOrder: 60 Prerequisites: proc, ~techlevel.low Description: Stores excess Tiberium. Valued: Cost: 150 Tooltip: Name: Silo Building: Footprint: xx xx Dimensions: 2, 2 -GivesBuildableArea: Health: HP: 30000 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 RenderSprites: Image: gasilo.gdi FactionImages: gdi: gasilo.gdi nod: gasilo.nod WithResourceLevelOverlay@FILLSTAGE: RequiresCondition: !build-incomplete Sequence: stages WithSpriteBody: Sequence: idle-underlay WithIdleOverlay@LIGHTS: RequiresCondition: !build-incomplete Sequence: idle-lights StoresResources: Capacity: 1500 Power: Amount: -10 GrantConditionOnPlayerResources: Condition: contains-tiberium Explodes: RequiresCondition: contains-tiberium Weapon: TiberiumExplosion WithResourceStoragePipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 8, 2 FullSequence: pip-green-building EmptySequence: pip-empty-building PipStride: 4, 2 PipCount: 12 Palette: pips ANYPOWER: AlwaysVisible: Interactable: Tooltip: Name: Power Plant Buildable: Description: Power Plant BARRACKS: AlwaysVisible: Interactable: Tooltip: Name: Infantry Production Buildable: Description: Infantry Production FACTORY: AlwaysVisible: Interactable: Tooltip: Name: Vehicle Production Buildable: Description: Vehicle Production RADAR: AlwaysVisible: Interactable: Tooltip: Name: Radar Buildable: Description: Radar TECH: AlwaysVisible: Interactable: Tooltip: Name: Tech Center Buildable: Description: Tech Center